Deeply personal and affecting story.
Immensely satisfying sense of discovery.
Writing is top-notch - you feel like you know these characters, despite never seeing them.
Graphics arenít the greatest, though they get the job done.
A bit short - youíll wish you could explore and discover more long after itís over.
By CNET Australia on September 16, 2013
Gone Home uses the video-game platform to create a compelling and moving experience unlike anything we've ever played...95
By PCGamer on September 14, 2013
But it doesn’t respond by merely dressing up literary devices with indie whimsy and calling it interactive storytelling: the characters and their stories don’t exist without your insight and emotional intelligence. We’ve all understood in a general sense that videogames can tell stories in a way no other medium can. Gone Home is the definitive proof.85
By Realm of Gaming on August 31, 2013
PCGone Home is a first-person interactive game developed by the Fullbright Company, and a very unique experience. The game puts players in the shoes of Kaitlin Greenbriar, a college student who has just returned home from Europe after a year. However,...85
By InsideGamingDaily on August 26, 2013
If you enjoyed The Stanley Parable or Dear Ester, or you’re a fan of narrative-driven games, you owe it to yourself to play Gone Home. For $20 it can seem quite steep so you have to be willing to pardon the linear gameplay and short length in favor of the journey. But the few tears I shed confirm that I feel the experience is worth it.90
By New Game Network on August 21, 2013
Gone Home has one of the best storylines you will find in a video game. You might find it a little pricey for the length, but you don't want to miss out on this important...89
By Mac|Life on August 19, 2013
Members of the Fullbright Company cut their teeth working on the BioShock series, and it shows. These are masters of setting, tone, and interactive storytelling, and Gone Home is excellent. 1 of 6 Gone Home View the full image Welcome to Arbor...100
By GameSpot on August 16, 2013
But the reason to play Gone Home is not for its importance. It's for the elegance with which its tale is constructed and communicated, and the captivating way that it makes you an active participant in peeling back the layers of one family's ordinary lives as their home tells you their stories. Like many of our own memories, those stories cut deep.95
By IGN on August 16, 2013
Gone Home presents us with a game that both embraces that melancholic notion while simultaneously exploring the roots, secrets, and artifacts of a family that feels as real to me as my own. Stepping foot inside of the Greenbriar home and discovering the things they left behind is a powerful experience.95
By EuroGamer on August 15, 2013
A house is not a home, as the old song goes. Gone Home's mansion is half-inhabited, the family's possessions still stacked in boxes after the move. The game itself feels similar. The Fullbright Company has built a fine house for intimate storytelling in games, but it hasn't found the story to live in it yet.60
By GameInformer on August 15, 2013
When it ended, I wished I could play it for the first time again. It may blur the lines defining what you consider a game to be, but sometimes evolution comes from radical change. Go in with an open mind and come away with a story that says something real about the way we bond with people and how relationships impact our lives.85