I've fallen out of a window before. That's a lie, but for the purpose of this intro, let's just go with it, kind of like how comedians always say “I was at the mall the other day.” Anyway, I've fallen out of a window before, but it's never led to a...
It nails player movement, puzzles, and storytelling in games, and completely removes anything that stands in the way of these three. Gunpoint is undeniably smart, and it takes the much-appreciated risk of assuming that we are, too.
Gunpoint juggles a handful of great, fresh ideas that it doesn't quite exploit to full potential - but it has a darn good shot at it, brief as it may be.Tags:GamesBest prices todayRetailer Price Delivery Price comparision from, and manufacturersShare...
However, even with the ability to choose new tactics and alter the flow of the game's plot, you'll wind up walking away from Gunpoint sooner than you'd like. It's the start of something great, but without more content, it feels too much like the appetizer to a main course: tasty enough to excite the senses, but not substantial enough to constitute an entire meal.
Springing around its miniature fortresses like a flea in a trenchcoat is a tactile pleasure in itself, and the rewiring concept is both simple in action and powerful in execution. Just mucking around in these little sandboxes is a blast - and in that sense, it's the best sort of game, where play is its own reward.
Like all great detective stories, Gunpoint isn't quick to give up its secrets. And like all great games, its elements build up into a system as alluring as it is surprising.
Gunpoint is a short, well-crafted title that combines film noir, stealth, and hacking puzzles into a incredibly fun gaming experience. No one mechanic or playstyle takes precedence over the others, but all are equally balanced and fun to play around with.
If you like your videogame fun skin-deep and served up on a silver platter, then you'll find Gunpoint a brief, bewildering experience. But if you love taking your time, engineering levels, rules and situations for maximum entertainment, then you'll get a lot out of it. Gunpoint is a game you play, not one that plays you.
Players who shy away from puzzles or who prefer games where there is a "right" way to solve each level may not see what all the fuss is about, but Gunpoint's playful tone and encouragement for experimentation make for a winning combination.
You’re trusted not to break it. It’s a testament to the quality, with so many complexities to take into account, that it’s rare you get trapped by the level design – if you do, it’s your fault. Gunpoint is a champion of the indie game scene, and should be experienced.
But remember: where Deus Ex is conspiracy-thriller, Gunpoint is conspiracy-farce. You'll know its true sensibilities when, after pulling off the perfect heist, you overshoot your jump to the subway below and land not with a stylish Avengers ground-pump, but with a full-on faceplant. It would’ve never happened to Chell.
There's ingenuity in the game's mechanics and design, everything's well presented and it fits together perfectly. It's not the most difficult title out there, and perhaps there could've been more challenge in some of the later missions, but it's a minor gripe and not one that should dissuade you from finding room for it on your hard drive.
If you've got a lazy afternoon coming up, do yourself a favor and fill it with Gunpoint. Leaping over buildings, smashing through windows, uncovering police corruption, and rewiring security systems is likely to be a lot more worthwhile than whatever else you were planning on doing.
From both the commentary and the game itself, it’s clear that Gunpoint was made by someone who’s played enough games to understand what works and what doesn’t. Self-conscious without being pretentious, deep without being overwhelming, clever without being smug, everything Gunpoint does, it does well.
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Benjamin Schäfer: Ich scheine wohl kein sonderlich netter Mensch zu sein, zumindest wenn ich nach der unterhaltsamen Story von Gunpoint gehe. Aus den Antwortmöglichkeiten in Dialogen habe ich immer die gewählt, die meinem Gegenüber noch einen dummen...
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