On-foot combat works great.
All the features of the console game.
Some issues with vehicle controls.
Unimpressive artificial intelligence and less tactical scope than the first person games.
The Halo universe looks pretty plain from way up high.
By PCGamer on September 19, 2013
It’s an unwelcome free-to-play system in a game you’ve already paid for, a mechanical construct that belongs on a smartphone screen, not a high-end PC. Halo: Spartan Assault is, in that sense, the quintessential Windows 8 game.58
By IGN on July 30, 2013
At first glance, Halo: Spartan Assault seems to have everything needed for a fun and faithful Halo twin-stick shooter, but its awkward touch controls are too unwieldy to ignore. Played with a mouse and keyboard Spartan Assault becomes a much more enjoyable experience, better able to recreate classic moments of Halo brilliance...67
By EuroGamer on July 22, 2013
Halo's touch-screen debut is good-looking, colourful, and fun. It's all rather bittersweet, really. If Spartan Assault was terrible, nobody would ever have to know about it, since the combination of release platforms makes it a bit of a curio from the off. In the end, it's actually pretty entertaining stuff. Here's hoping it eventually gets ported around a little.70
By Metro UK on July 22, 2013
One of the best dual stick shooters on a mobile format, and one that in no way disgraces the Halo name – despite a few false steps and fumbles.70
By GotGame on July 22, 2013
Spartan Assault is competent in what it actually does, but it fails at what it tries to do. It’s stuck between the bite-sized design of mobile games and a condensed twist on the Halo formula. The compromises it makes on both ends hurt the end result. It’s a worthy effort, if nothing else.60
By PocketGamer UK on July 19, 2013
Halo: Spartan Assault shows the potential of Windows-powered tablets and phones as gaming machines. Microsoft, 343, and Vanguard have shown the way - now it's up to the rest of the game-developing world to take notice.90