The first hours of Kingdom are a gorgeous and addictive test of city management. With elegant simplicity and an eye for charming detail, it got its hooks into me early on, and I embraced the challenge of unraveling the mystery of how its systems worked. However, just a few hours later I had grown tired of long, dull gallops across a vast kingdom, and developed an ironclad strategy that rendered the opposition all but moot. Kingdom is a flash in the pan, but that flash is bright and beautiful while it lasts.
Kingdom skilfully pitches a powerful discover-it-yourself idea at just the right level, neither too frustrating nor too easy. It may always feel slightly unfair, as if the chaos is greater than your orderly systems, but from that challenge comes the vital will to overcome, and the desire to wipe the board clean and start again. "A solitary Queen carries the crown to a new land..." The game leads me in again. This time, I know, will be the one.