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Beautifully designed, Variety of challenging puzzles, Fun to play, Unforgettable character, Machinarium
Tells a delightful story without a word of dialogue, Excellent, challenging puzzles, Lovely handdrawn visuals and offbeat soundtrack, Great ingame hint system.
Great story, Effective art style, Fleshed out world.
Can't be played full screen, Save games can get deleted by a system/registry cleaner, Bookmark and Share
Nonadventure elements aren't very good, A few interface and presentation quirks.
Help Book is a pain, Puzzles can blend with the background
By NZGamer on April 16, 2010
Im kind of in love with Machinarium. That really sets the tone for the whole review, doesnt it? The thing is, Im exactly the kind of person that a game like Machinarium is targeted towards. I love adventure games, and being an indie...
By Computeractive on April 10, 2010
Machinarium is proof that modern games don’t need to resort to violence in order to be...
By Game Usagi on February 09, 2010
At the beginning of the game, you’re dumped unceremoniously into a scrap pile (you play as a little robot dude that is moderately cute, the furthest left robot in the screen above) with little or no introduction. The story then slowly builds...
By New Game Network on January 16, 2010
In the world of Machinarium you play as a robot who will overcome some challenging puzzles to free other robots, free yourself and stop “bad” robots from blowing up a tower. All of this puzzle solving is set in a uniquely stylized mechanical...
By Gamervision on December 11, 2009
When Machinarium was released almost two months ago, I thought it looked promising—a hand-drawn point-and-click adventure? That’s right up my alley. Unfortunately, it was released the same week that Uncharted 2 and Brutal Legend came out,...
By DarkZero on November 28, 2009
After its real peak in the lighter half of the nineties the point and click genre felt almost instantly out of date. It was hit by a kind of grass-is-always-greener philosophy and where the FPS genre was green the point-and-clicks were like trying to...
By Craving Tech on November 24, 2009
Machinarium is a beautifully designed puzzle based game. The quality of the art, background, and animation is second to none. Machinarium is a Flash based game so it doesn’t require a high end computer to play it, which is a big plus. It’s...
By GameSpot on November 09, 2009
A picture is worth a thousand words in this charming point-and-click adventure....
By Yet Another Review Site on November 06, 2009
DaveOK, so here was my situation: It was a Thursday lunchtime, I had just finished all my work for the day, and I had 15 of credit on my steam account. Flicking through the new releases page, I noticed the pretty, hand drawn front page of...
By Play TM on November 05, 2009
There was a time when theory-based point-and-click adventures were held in the same esteem as the triple-A, guns and explosion-laden affairs that are loved so dearly now. Now, however, games that are 'uneventful', but thoughtful and amiable are...
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