Mark of the Ninja
Excellent stealth action.
Gorgeous animation and overall presentation.
Plenty of checkpoints minimize frustration.
Exciting open-ended stealth gameplay.
Tons of freedom and tactics to learn.
Plenty of replay value.
Brief puzzle-platforming frustrations.
Keyboard controls suck (PC).
Story bits are unremarkable
Expect to squint a bit in later levels.
A few uneven levels near the end.
Not friendly to nonlethal play.
The controls can be fussy.
Playing for score can be tedious.
You canít play as the lady ninja.
By MacLife on October 16, 2013
Mark of the Ninja's distillation of the stealth genre's best ideas onto a shadowy 2D sandbox draws the definitive high-water mark for conscientious stealth design this generation.100
By PC Gamer on November 07, 2012
A stealth game that turns you into a predator rather than prey. Mark of the Ninja is an engaging sandbox of stealth.90
By Gamespy on October 23, 2012
Mark of the Ninja gives you the tools to get the job done, and lets you run wild through levels with diverging paths, tons of secrets, and ways of slaughtering guards.90
By GameSpy on October 23, 2012
Imagine for a moment that you're a professional baseball player. With each pitch, you read the man throwing it. You see the way he grips the ball, the spin when it leaves his hand, the speed at which it's coming to the plate, its future...90
By reviewed.com on October 16, 2012
By Wired on September 14, 2012
Mark of the Ninja is at no point a bright, cheery game, but towards the end the environments get so dark that it’s sometimes hard to see what’s going on. The developers counter this by equipping players...80
By Joystiq on September 13, 2012
I don't expect Klei's effort to instill patience in players who prefer to dash, slash and just get on with it, but it should be educational for those who wobble their way through tactical espionage action...90
By IGN on September 07, 2012
Mark of the Ninja illustrates how digitally downloaded games continue to be a breeding ground for some of today's most creative content.90
By EuroGamer on September 07, 2012
As the price of digitally released games creeps ever upwards, the question of value becomes harder to answer. Compared to the superficially similar Deadlight, which trod a rather linear path through a few hours of repetitive...90
By Kotaku on September 07, 2012
Mark of the Ninja did something that I find remarkable: it made the stealth game approachable, without compromising the genre. Now if you excuse me, I have a stop a man that's been corrupted by the tendrils of technology.-