Variety of characters.
Intense emotional reaction.
Passport checking mechanic.
Well-made checkpoint system.
Good job of changing and ramping up over time.
Not for everyone.
Graphics might be unacceptable to some players.
Interface can become cluttered and difficult to use.
Grindy, humdrum nature of the tasks can wear thin.
By New Game Network on August 20, 2013
Papers Please feels a little bit like a game made on a dare: "Is it possible to even make a game about checking data on paperwork?" It has strongly developed themes and an intriguing premise, but not enough of a gameplay core to attract casual players....69
By Expert Reviews on August 20, 2013
A brilliant lesson in human behaviour, with a dollop of history, all wrapped in a puzzle...100
By GameSpot on August 14, 2013
It's worthwhile for the same reasons a depressing novel or a bleak movie can be worthwhile. There are lessons to be learned from Papers, Please, if only to remind ourselves how much worse off we could be.80
By MacLife on August 14, 2013
Never mind its bleak tone, minimalist presentation, and seemingly dour concept - Papers, Please turns checking passports into an unexpectedly captivating game.80
By GameSpot on August 13, 2013
Papers, Please will stress you out with simple gameplay that leads to moral quandaries and weighty...80
By IGN on August 12, 2013
Very few other games have so perfectly encapsulated just how being trapped in this kind of dehumanising role can be, in the best possible way, and both inside and out of the dreaded grey booth. If only there could be an achievement for reaching the exact moment you turn someone away for no particularly good reason, only to quietly tell yourself that, as ever, you were just following orders.87
By EuroGamer on August 09, 2013
Papers, Please feels a lot like an interactive anxiety attack. It's hard to call such a nerve-shredding experience "fun", but it is absorbing, brilliantly written and causes you to question your every instinct and reaction - both in the game and in real life. Such bleakness will be an acquired taste, of course, but the deep note of bitterness in Papers, Please makes for a welcome change.90
By Ars Technica on August 09, 2013
After racing through a traveler's files, preoccupied with the pressures of the job and paying for my virtual family, I had a forced, four-second gap while one walked away and another approached. This was my opportunity to really stop and think about my role in the act of processing people like so much cattle.90
By PCGamer on August 09, 2013
An Endless mode alleviates some of Story mode’s monotony by letting you compete on leaderboards for prestige, but above all Papers, Please is a $10 ticket to emotional manipulation, left brain stimulation, and elegantly-paced virtual paperwork wrapped in clever storytelling.87
By GameSide on August 09, 2013
That’s how much faith I have in this game; Lucas Pope broke down the genre barriers to create a title that is unrivaled in gaming. It is not strictly a strategy game, nor is it strictly about espionage, political commentary or action. It is described as a dystopian document thriller, but it is more than that. It is complex, but it is simple.95