Great setting and supernatural theme.
Unique setting, idea, mechanics and execution.
Satisfying blend of tower defense planning and action.
RPG elements bridge the gap between distinct phases.
Brooding, oppressive atmosphere.
Unique look at non-standard mythology.
Involved combat system about fighting multiple enemies and using fear.
Good inventory/skill systems.
Lovely art style.
Core combat is thin.
Almost no replay value.
Some unimpressive visual elements.
Goofy characterizations and plot.
Awkward animations; doesnít look so good in motion.
Canít decide between tower defense or action.
Inconsistent difficulty spikes.
By EuroGamer on June 27, 2013
This is a rare game that feels like it was made because its creators simply had to execute on the idea, even if that meant they had to teach themselves how to do it. With that kind of foundation, it's more than worth the effort of teaching yourself how to play it properly.90
By GameFront on April 18, 2013
It has a lot of charm, and it’s clear that the developers wanted to make a game that captured the dark, mysterious nature of North American mythos. For the most part, they succeeded. I just wish that they had paid more attention to the parts that really mattered. Here’s hoping the next entry in this series is a little more focused.70
By Thunderbolt on April 16, 2013
There are elements in Sang-Froid that I’d definitely like to see used again, especially the fear factor element as it gives even small encounters a great sense of tension. Maybe that’s the price of originality sometimes: You build new mechanics, but perhaps don’t have the time and resources to make sure they’re completely polished.70
By PC Advisor on April 15, 2013
Zombies, vampires, robots, aliens - all mere cannon fodder these days, slain by the thousands with nary a concern. Werewolves, though, have somehow managed to hang onto their renown. Still fearsome, still a challenge, still unpredictable and still...70
By HookedGamers on April 15, 2013
You can also sprint around to avoid getting mauled. However, a stamina bar ensures you carefully manage what may be humanly possible when faced with such impossible odds.76
By GameSpot on April 10, 2013
A few rough edges don't keep Sang-Froid's unique werewolf slaughterfest from being a howling good...75
By QuarterToThree on April 08, 2013
Or were they just making a game they thought would be cool? Some genius is inadvertent. Whatever the case, Sang-froid: Tales of Werewolves is one of my favorite recent indicators that strategy gaming is alive, well, and thriving creatively.100