From the jangly guitar music to the basic art, Slayer Shock is clearly a game made predominantly by one person, and that, ultimately, explains a lot of what I like about it. It's sketchy in places, and too basic in others, but you get a genuine sense of a designer exploring their own interests and following their own instincts. No compromises, except on budget - and I'll take that, thanks.
Slayer Shock has more ideas than it has ways of meaningfully executing them. A procedurally generated game like this should theoretically have more content than a shorter, scripted title, but when you are able to tear through the majority of what’s being generated in so short a time, that advantage isn’t clear. There's no getting around the fact that this nostalgia-driven vampire shooter has no teeth.