The Castle Doctrine

  • The Castle Doctrine
56
Based on 6 scores, 7 reviews available
  • Excellent:
    1
  • Good:
    0
  • Average:
    0
  • Bad:
    5

Pros:

  • Interesting puzzle fundamentals.

Cons:

  • Morally dubious.
  • Trial-and-error frustration.

Expert reviews and ratings

By GameSpot on 40

In the whole of the game, only one metaphor hit home for me. Sometimes when you manage to reach another person's vault, you find it empty, pillaged by a previous robber. There's nothing to take away, and all the time and effort you've put into the endeavor has been wasted.

By IGN on 45

That doesn’t mean that nobody will, but as a gameplay experience it is bleak, brief, and terribly frustrating. It certainly makes you think, but not about anything very complex.

By PCGamer on 85

By accepting that there is so little permanence at play in The Castle Doctrine, the almost overwhelming sense of uncertainty that pervades it becomes easier—and more satisfying—to cope with. In this way, what The Castle Doctrine offers is a brilliant but horrifying depiction of a risk society at war with itself.

By Polygon on 50

The Castle Doctrine is a statement game, to be sure, but the statement seems to be that the only way to win is to not play The Castle Doctrine.

By HardcoreGamer on 60

The Castle Doctrine’s best parts show, parts that scream originality. It’s not easy by any means, nor is it particularly intuitive, forgiving, or even enjoyable at times, but The Castle Doctrine makes the agony of defeat and the frustration of over-complexity meaningful, and in some ways, much more fun than what you’d expect it to be.

By LazyGamer on 55

At times rewarding but ultimately frustrating, The Caste Doctrine is more of a psychological conversation starter than a game. Only if you're a masochist or put in the necessary time to master your defenses will you find real enjoyment in the gameplay.

By technologytell.com on -

Every player begins Castle Doctrine as a middle-aged man with a wife, two kids, $2,000, and access to a bevy of materials that could make a home a practically impregnable fortress. There were three kinds of walls, doors, switches, power sources, pits,...