Still, The Fidelio Incident being nice to look at and listen to doesn't necessarily make it interesting to play. The haunting, frozen vistas and enthralling backstory constantly trip over uninspired gameplay. Though there’s a measure of forgiveness to be had considering the length of the experience, even that concession is fragile in light of the obvious disparity that exists in the quality of the narrative and the gameplay that's forced upon it.
The Fidelio Incident makes an admirable attempt to approach a difficult subject from a unique angle. But it fails to capture the emotional subtlety or artful storytelling that games like Gone Home, Firewatch and Virginia have demonstrated within the same kind of framework.
The characters, their stories, and world they inhabit are divorced in a way that doesn’t make The Fidelio Incident a rewarding journey. When complete, I could look back on the story and appreciate it. But the two hours it took me to finish the game and gather the narrative components made me doubt it was worth the effort.
The Fidelio IncidentAn interesting story with some beautiful scenery, but let down by half-hearted puzzling and some derivative story beats.See commentsLoad...
The Fidelio Incident est sans aucun doute une excellente entrée en matière pour le studio Act 3 Games qui propose son tout premier projet. Malgré sa courte durée de vie et son concept peu original, Ken Feldman et son équipe réussissent à nous plonger...
Per quanto ci siano molti videogame che parlano di tematiche attuali come il terrorismo, pochissimi affrontano l'IRA irlandese. Forse è lo stesso motivo per cui non si tocca l'estremismo islamico, magari sono argomenti troppo spinosi. In qualche modo la...
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