• Transistor
81
Based on 11 scores, 11 reviews available
  • Excellent:
    7
  • Good:
    2
  • Average:
    1
  • Bad:
    1

Pros:

  • Beautiful world.
  • Fascinating and unconventional narrative that exudes confidence.
  • Empowering combat system that fuses real-time and turn-based action.

Cons:

  • Visuals obscure combat.

Expert reviews and ratings

By Polygon on 85

Transistor may look like another pretty face favoring style over substance. It’s oozing with style and aesthetic charm, and it drew me into its weird and wonderful world immediately. But its beauty is outshined by combat deep enough to sink into for hours and hours. The game’s vision is intoxicating, and its execution is inspired.

By IGN on 90

Transistor’s the kind of game that made me immediately jump back in to take on New Game Plus. I wanted to continue exploring the excellent combat in new, more challenging scenarios. I wanted to double back on the areas that I’d missed the first time through, and try to fill in the gaps of the fantastic story. But most of all, I wasn’t ready to leave Red or her world behind.

By GameSpot on 80

Transistor is always a good-looking game, but in these instances, it demonstrates a rare knack for combining its visuals and music to powerfully convey both narrative information and tone, driving the story forward with Red's own unwavering resolve. So in the end, yes, Transistor is a fun action role-playing game with a neat combat system, but beautiful moments like these make it more than that. They make it a game with a soul.

By PCWorld on 90

Transistor is only five or six hours long, and that leaves me sad. Not because the game feels incomplete (although it does wrap up a bit too quick), but because I wish there were more of it. After waiting for Supergiant's sophomore effort this long, I wanted to exist in Transistor's world just a little while longer. I wanted another line, another environment to hurriedly scramble across, another song with which I could hum along.

By PCGamer on 80

Supergiant's games are, in that sense, mirror images-the first with shallower combat but a powerfully told story, the second with deep, tactical battles but a story that doesn’t fulfill the promise of its world. Then again, that promise lives on even after the credits roll. I hope Supergiant isn't done with the world of Transistor, because there's so much more I want to know.

By HardcoreGamer on 90

More like an effort-intensive relationship than an adrenaline-inducing one-night-stand, Transistor is a must-play for those who are committed to its cause. However, those who are looking for an instantly-gripping cheap thrill should look elsewhere as this is a game that must be seen through to the very last second.

By EuroGamer on 90

Enjoy the artful approach to science-fiction, enjoy the hoops Supergiant's jumped through to position you in the right place to engage with its combat, and you can even enjoy the very fact that the game often struggles to get its deeper messages across. After all, if the developer had something straightforward to say, it might not have had to make a game in the first place.

By USGamer on 90

Great combat mechanics and excellent writing help Transistor transcend the familiarity of its individual components. A gorgeous, intriguing, and ultimately moving tale, Supergiant's sophomore effort builds on the strengths that made Bastion so memorable without feeling like a mere retread.

By GameInformer on 90

Players looking to find all the answers by the time the credits roll are likely to be disappointed. Transistor is as much about what is left unsaid as what is explained. I find that openness to interpretation refreshing; I suspect I won’t be the only one.

By Joystiq on 70

In the end, it's the unique digital world of Cloudbank and the refreshing combat that drive Transistor. The perfectly executed turn is consistently rewarding, while uncovering the dark side of Cloudbank and untangling the motives of the Camerata proves enticing enough to draw you along, even if the story doesn't strike all of its intended chords.

By Quarter to Three on 40

The new game plus should be the opportunity to flex everything I’ve unlocked and yet here I am using the same tools, with no reason to raise the difficulty because I’m pretty sure I’ve seen all it has to offer. At least it made me appreciate what a powerful and frail construct Bastion was, with its modest pieces supporting each other, complementing each other, with a sense of focus and simplicity and variety.