Facebook and Microsoft for the first time on Friday said they had gotten data requests from the government under the Foreign Intelligence Surveillance Act, but they added that the U.S. government did not permit them to provide specific figures...
After consumers were told the final details about the Xbox One, Wii U, and PS4, many game enthusiasts have weighed their options and are ready to make a purchasing decision. So who’s the big winner? Simply put, it's AMD.
Regular TechSpot readers will have no doubt spotted several mentions of Haswell on our front page this year. In the past few months we have covered everything from model names to performance and battery life claims. A key focus has been Haswell's graphics, with rumors suggesting its performance is set to be 2 to 3 times that of current HD 4000 integrated graphics.
So what is Haswell exactly? It is Intel’s 4th generation Core architecture which will see a major refresh of the entire Core i3, Core i5 and Core i7 product lineup in 2013. Whereas last year’s Ivy Bridge was a "tick" release, Haswell is a tock and traditionally that's meant a more significant advance forward.
In 2006 AMD announced 'Fusion', a project aimed to develop a system on a chip that combined a CPU and GPU on a single die. Fast forward to this day, AMD has taken things a step further with Kabini, the first ever quad-core x86-based SoC.
AMD are releasing their first Kabini based processors today with the launch of the A6-5200 and the A4-5000. The A4-5000 that we are reviewing features four Jaguar cores clocked at 1.5GHz, a total L2 cache of 2MB, and the Radeon HD 8330 GPU on-die.
When the Metro 2033 was released in 2010 it contributed to raise the PC graphics bar making good use of the latest DirectX 11 rendering technologies. Metro: Last Light follows its predecessor roots by using a heavily customized and improved version of the 4A Engine.
Furthermore, the developer has continued to cater to loyal PC gamers who have considerably more power than console gamers at its disposal by including a richer gaming experience visually as well as a benchmark tool for measuring your system's performance.
With DX10's arrival, vertex and pixel shaders maintained a large level of common function, so moving to a unified shader arch eliminated a lot of unnecessary duplication of processing blocks. The first GPU to utilize this architecture was Nvidia's iconic G80.
Four years in development and $475 million produced a 681 million-transistor, 484mm² behemoth -- first as the 8800 GTX flagship and then with cards aimed at several segments. Aided by the new Coverage Sample anti-aliasing (CSAA) algorithm, Nvidia saw its GTX demolish every single competitor in outright performance.