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Game developers have been stuck with DirectX 9 and 2GB of memory for the past decade. While this hasn’t harmed first person shooters (they only have to manage a handful of objects at once), it has been poisonous to other genres. Next time you’re playing an RPG in first person with no party you can refer to DirectX 9 and 2GB of memory as a big reason for that.
The evolution of the modern graphics processor begins with the introduction of the first 3D add-in cards in 1995, followed by the widespread adoption of the 32-bit operating systems and the affordable personal computer.
While 3D graphics turned a fairly dull PC industry into a light and magic show, they owe their existence to generations of innovative endeavour. Over the next few weeks we'll be taking an extensive look at the history of the GPU, going from the early days of 3D consumer graphics, to the 3Dfx Voodoo game-changer, the industry's consolidation at the turn of the century, and today's modern GPGPU.
If you've been a gamer for at least a decade, then you will recognize Max Payne as the PC third-person shooter of the early 2000s. Notable for its film noir style and use of the bullet time effect (The Matrix), Max Payne's character went on to surpass anyone's expectations with several console ports, a sequel, and a feature film adaptation in 2008.
It's been hinted that Max Payne 3 will make the most of current high-end PCs, with DirectX 11 tessellation compatibility and advanced graphics options. With that in mind we test it with 25 graphics card configurations and a range of CPUs.
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