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If you've been a gamer for at least a decade, then you will recognize Max Payne as the PC third-person shooter of the early 2000s. Notable for its film noir style and use of the bullet time effect (The Matrix), Max Payne's character went on to surpass anyone's expectations with several console ports, a sequel, and a feature film adaptation in 2008.
It's been hinted that Max Payne 3 will make the most of current high-end PCs, with DirectX 11 tessellation compatibility and advanced graphics options. With that in mind we test it with 25 graphics card configurations and a range of CPUs.
After 11 years in the making and more setbacks than we care to count, Blizzard has finally unleashed a third installment to its cult classic dungeon crawler.
Blizzard has somewhat of a reputation for making highly scalable titles that run on virtually any gaming rigs, so that's largely what we expect from the developer's latest offering... watch us beat the hell out of Diablo III with today's finest hardware.
After months of talking up its latest architecture, Nvidia reclaimed the single-GPU performance crown with its GeForce GTX 680, which outpaced the Radeon HD 7970 by about 7% in our tests. Kepler's arrival forced AMD to slash prices across its Southern Islands lineup.
The HD 7950 took a $60 cut to $399, making it one of the most tempting 7000 series cards because it has no equal -- or had no equal, we should say. Continuing Kepler's rollout, Nvidia has unveiled the GTX 670, which is priced against the HD 7950 at $399. Despite being $100 cheaper than the GTX 680, the GTX 670 doesn't appear to be much slower on paper, and that could spell disaster for AMD.
On paper, the GTX 680 has almost 200% more shader performance than the GTX 580, roughly 250% more texture performance, 90% more ROP performance and 100% more memory bandwidth. With the Radeon HD 7970 only being ~9% faster than the GTX 580, AMD appears to have priced itself into a corner this time around.
Because we didn't get a reference sample last month, our GTX 680 review will showcase one of the special edition products instead, meet the Gainward GTX 680 Phantom...
Considered a successor to Tribes 2, Tribes: Ascend embraces its heritage by incorporating the same fast-paced combat, tons of maps, weapons, vehicles and unique traversal mechanics.
The game is built on a modified Unreal Engine 3 and only supports DirectX 9 graphics, but the recommended specs are relatively high, calling for a GeForce GTX 560 or Radeon HD 6950 with a quad-core processor. Considering those requirements, we're hoping the game gives our test hardware a nice workout.
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