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Nvidia releases GeForce 331.58 WHQL drivers

Nvidia releases GeForce 331.58 WHQL drivers

With the impending releases of Battlefield 4 and Batman: Arkham Origins, Nvidia has released a new WHQL-certified driver for owners of GeForce 8-series cards and above. Driver version 331.58 reportedly improves performance in DiRT Showdown (up to 11%), Metro: Last…
Steam Machines to feature Nvidia, AMD and Intel GPUs

Steam Machines to feature Nvidia, AMD and Intel GPUs

Last week, Valve revealed specifications for prototype Steam Machines that will be sent to 300 lucky beta testers, with all systems featuring Nvidia graphics cards. Despite Nvidia dominating prototype Steam Machines, Valve confirmed to Maximum PC that when the SteamOS-powered systems…
Old Is New Again: Radeon R9 270X and R7 260X Review

Old Is New Again: Radeon R9 270X and R7 260X Review

AMD announced the next generation Volcanic Islands GPUs last month at their GPU14 Tech Day event in Hawaii. Previous years have seen the release of a new GPU generation every year which makes the Radeon HD 7000's shelf life surprising, even more so considering the majority of the new RX 200 series cards rebadges from existing HD 7000 products.

The RX 200 series will consist of the Radeon R7 240, R7 250, R7 260X, R9 270X, R9 280X and later this month the R9 290 and R9 290X. Confused yet? Well let us try and clear a few things up.

Weekend tech reading: AMD Eyefinity vs. Nvidia Surround framerate analysis, first Apple A7 die shot, looking ahead at 'post-post-PC' tech

Weekend tech reading: AMD Eyefinity vs. Nvidia Surround framerate analysis, first Apple A7 die shot, looking ahead at 'post-post-PC' tech

In January 2013 I revealed a new testing methodology for graphics cards that I dubbed Frame Rating. At the time I was only able to talk about the process, using capture hardware to record the output directly from the DVI connections on graphics cards, but over the course of a few months started...

Arma 3 Benchmarked: Graphics and CPU Performance Tested

Arma 3 Benchmarked: Graphics and CPU Performance Tested

Built with Real Virtuality 4, ARMA 3 builds on its predecessors' superb graphics and realism, DirectX 10 and 11 support, improved physics across the board, underwater environments, volumetric clouds, better lighting and a 20km view distance with photo-realistic terrain.

ARMA 3 will offer the largest official terrain of its franchise, with ground area covering approximately 270 km² across the Aegean islands of Altis and 20 km² on the Greek island Stratis. Between its expansive world and graphical advancements, it's no surprise that the developer's recommended specifications are set relatively high.

Splinter Cell: Blacklist Tested, Benchmarked

Splinter Cell: Blacklist Tested, Benchmarked

Equipped with his iconic night vision goggles and a new counter-terror agency, Sam Fisher has returned to foil another anti-US plot in Ubisoft's sixth Splinter Cell game. Blacklist attempts to find a better balance between stealth and action than its predecessor while reintroducing some franchise favorites.

PC gamers can look forward to a typical array of graphics options including TXAA antialiasing, soft shadows, horizon-based ambient occlusion and advanced DX11 tessellation -- all of which we plan to test with nearly two dozen graphics setups and a handful of processors.