The GeForce Titan X is a processing powerhorse: 6 graphics processing clusters, 24 streaming multiprocessors with 3072 CUDA cores. Combined with six 64-bit memory controllers (384-bit) for a total 12GB of GDDR5 memory clocked at 7GHz, that's 50% more cores and memory bandwidth than the current single-GPU king, the GeForce GTX 980 that was released a mere six months ago. Needless to say, we're eager to see what the new Titan X is capable of.
Battlefield Hardline is scheduled to arrive on March 17 but starting this week you can get your frag on for free during EA's open beta phase. While the Battlefield Hardline beta will be available to gamers on all platforms folks playing on PC can use this performance preview to determine what kind of fps your graphics card will deliver.
Dying Light takes place in an expansive urban environment where players navigate using free running 'parkour' mechanics while scavenge for supplies to craft weapons and defend against the city's growing infected population. It's the first game built with the Chrome Engine 6, which is a proprietary 3D game engine developed by Techland that was first used over 10 years ago in Speedway Grand Prix and sci-fi shooter Chrome.
We have fond memories of GTX 460 SLI setups and although a pair ran $400, neither AMD nor Nvidia flagships of the time stood a chance. With its predecessors having that sort of history, it seems reasonable to expect big things from dual GTX 960s. They probably won't tackle the GTX 980 but for under half the price they might come close enough.
With most gamers spending $200 or less on a GPU, the new GeForce GTX 960 is set to take over the so-called value sweet spot, offering a cost-effective way to enjoy high-end games and should appeal to gamers who are preparing for the impending wave of DirectX 12 titles on a budget.
When new GPUs arrive we usually compare them to their predecessor but rarely go back more than one generation. Today we'll be testing six cards covering three key Nvidia architectures: Fermi (the GTX 480 and GTX 580), Kepler (theGTX 680 and GTX 780) and Maxwell (the GTX 980). Many of you who haven't upgraded GPUs in over a year may be pleased to see how performance scales and what to expect in modern games.
Ubisoft's new action-driving MMO has 7,000 miles of roads, 15 cities and 15 million individual objects. The Crew has been designed for the latest generation consoles and PCs, though the former are capped at 30fps/1080p while our preferred platform ought to look and feel better with a 60fps cap and a higher res. Here's our full PC benchmark test.