Normally when we benchmark a first person shooter, finding a good portion of the game to test with is simply a matter of playing through the game until we find a section that is rather demanding. But with SimCity things were considerably more complex and time consuming.
A city with few sims will see graphics cards such as the GeForce Titan or GTX 680 render massive frame rates because they are not being capped by the CPU (yet). As with most simulation and strategy games, SimCity is CPU dependent and overclocking should result in a healthy boost if needed. More inside.
Although this year's Tomb Raider reboot made our latest list of most anticipated PC games, I must admit that it was one of the games I was least looking forward to from a performance perspective because of previous titles' poor showing.
However, we were relieved to learn that Tomb Raider supports DirectX 11, which brings access to advanced rendering technologies such as depth of field, hd ambient occlusion, hardware tessellation, and super-sample anti-aliasing. Additionally, compared to the diluted console versions, the PC build offers better textures as well as AMD's TressFX real-time hair physics system.
The new GeForce GTX Titan carries a GK110 GPU with a transistor count that has more than doubled from the GTX 680's to a staggering 7.1 billion The part has 25% to 50% more resources at its disposal, including 2688 stream processors (up 75%), 224 texture units (also up 75%) and 48 raster operations (a healthy 50% boost).
It's worth noting that there's "only" estimated to be a 25% to 50% performance gain because the Titan is clocked lower than the GTX 680. Given those expectations, it would be fair to assume that the Titan would be priced at roughly a 50% premium, but that's simply not the case. Nvidia is marketing the card as a hyper-fast solution for gamers with deep pockets, setting the MSRP at a whopping $1,000.
Crytek has given us another opportunity to hammer some hardware with the arrival of Crysis 3. Built with CryEngine 3, the engine has been updated with improved dynamic cloth and vegetation, better lighting and shadows, and plenty more.
Plus, PC gamers won't have to wait for graphical extras. Crysis 3 launched with high-resolution textures, DX11 support and plenty of customization options that set it apart from the diluted consoles builds. The result looks incredible and we get the feeling this will prove to be the game that folks who are heavily invested in multi-GPU setups have been waiting for. Here's hoping we aren't woefully disappointed.
Considering next-gen cards are still months away, we didn't expect to bring any more GPU reviews until the second quarter of 2013. However, we realized there was a gap in our current-gen coverage: triple-monitor gaming. In fact, it's been almost two years since we last stress tested games at resolutions of up to 7680x1600.
We're going to mix things up a little this time. Instead of using each camp's ultra-pricey dual-GPU card (or the new $999 Titan), we're going to see how more affordable Crossfire and SLI setups handle triple-monitor gaming compared to today's single-GPU flagships.
Reports surfaced last weekend that AMD's graphics roadmap for 2013 would keep the Radeon HD 7000 series "stable" throughout the year. The news came out in an unusual way, via an interview with a Japanese website and then several tweets from AMD employees and the...
Nvidia has opened the doors on its GeForce Experience after letting thousands of users hammer on it over the last month. Announced last April and introduced as a closed beta in December, the PC game optimizer aims to help players get the most out of their machines by automatically...
Preparing for the upcoming launch of AMD's Radeon HD 8000 series, which will presumably kick off with a single-GPU flagship leading the charge, Nvidia is reportedly hoping to steal some of its rival's thunder by releasing a new card that will exist between today's GeForce...
From the perspective of folks who cover tech-related happenings, this is always a polarizing time of year. The final weeks of December are generally void of product announcements, yet only two weeks later, we're bombarded with new gadgets at CES.
Before we move on to the latest and greatest devices of 2013, we figure it's worth revisiting some of 2012's most popular devices as suggested by our Product Finder, which includes reviews by hundreds of seasoned specialists across the Web. We've included 59 products across 14 categories along with their aggregate review score and a brief commentary that explains why they're special.
Announced earlier this year, Nvidia's "GeForce Experience" has finally hit beta -- albeit in limited scope. The service is open to the first 10,000 users who register, after which signups will be closed until Nvidia has a chance to analyze user feedback and squash major bugs...
Like the original game, Far Cry 3 is set on a tropical island, this time found somewhere at the intersection of the Indian and Pacific Oceans. In typical TechSpot fashion, we'll be testing Far Cry 3's open world environment using 29 DirectX 11 graphics cards from AMD and Nvidia across all price ranges.
This new game is built using an advanced version of the Dunia engine called Dunia 2, which is said to feature new water rendering technology, a realistic weather system, advanced AI technology, a new animation system, realistic facial expressions, motion capture technology and global illumination -- many of which are made possible by the game's adoption of DirectX 11 and can only be experienced on the PC version.
After a busy year with numerous GPU releases by mid-September things had settled down for good. And then, AMD threw us a curve ball. Their Catalyst 12.11 beta drivers delivered major performance gains in many popular games such as Battlefield 3, Borderlands 2, Civilization V, Skyrim, Sleeping Dogs and StarCraft II. Around the same time, Nvidia released a new beta driver of its own which claimed gains in several titles, and this driver has since been replaced by the GeForce 310.61 update, which made further performance enhancements.
With updated pricing and performance across the board, we figured it would be worth revisiting both company's offerings to see where you should spend your hard-earned cash this holiday season and into early next year.
Nvidia shook up the enthusiast GPU market last month when it launched its most affordable Kepler offering yet. At $299, the GeForce GTX 660 Ti was $100 cheaper than the GTX 670, while being just 13% slower. Likewise, the GTX 660 Ti was faster and more power efficient than the competing Radeon HD 7870, despite matching it on price.
Ever eager to keep AMD on its toes, Nvidia continues its push into the mid-range market with a Kepler-based card that is expected to retail for about $230 -- right in-between AMD's Radeon HD 7850 and 7870. The GTX 660 is based on the new 28nm GK106 that nonetheless keeps all the key innovations introduced by the GTX 680.
Although nothing used to match the GeForce GTX 670's price-to-performance ratio, its $400 entry fee remained a steep one. Gamers who wanted to spend less were left with the $230 HD 7850, the $300 HD 7870 or a card from Nvidia's last-gen lineup. Naturally, it would only be a matter of time before Nvidia tried to fill this gap with tons of hearsay about a GeForce GTX 660 Ti in the pipeline for a mid to late summer launch.
Well, we're here and the rumors proved true: Nvidia's new GeForce GTX 660 Ti has its crosshairs set on the HD 7870. Assuming it's priced competitively, the GTX 660 Ti seems like it could put a real hurting on AMD's offering, as it features the same DNA as existing Kepler products and boasts the same number of CUDA cores and texture units as the GTX 670.
A powerful graphics card is likely the most expensive component in your PC if you're a gamer, but with all current and past-gen GPUs available in the range of $100 to $500, it can be tough to pick the right solution for your needs.
In an effort to narrow things down, we're about to compare today's most relevant gaming cards that sell for $200 or more, testing them in a slew of games to see how it breaks down as we look for the best graphics cards for gaming at resolutions of 1920x1200 and 2560x1600.
Indonesian PC wizard Hazzan has broken the world record for overclocking PC graphics cards. How do you even measure such a thing? The scene uses the scores handed out by benchmark tool 3DMark 11, and Hazzan's 4-way SLI GTX 680 setup registered a score of P33190, which beat the previous mark by 39 points.
Having successfully launched their first 28nm GPU last January, AMD went on to release an entire family of Radeon HD 7000 GPUs over the next few months. The last of the series were the Radeon HD 7870 and 7850 graphics cards, which were closely followed by the launch of Nvidia’s next generation flagship part, the GeForce GTX 680.
Fast forward to the present day and it'd appear that AMD is desperate to claim the bragging rights of offering the single fastest GPU money can buy. As the name suggests the Radeon HD 7970 GHz Edition features a core clock speed of 1GHz, along with overclocked GDDR5 memory running at 1500MHz. But is it worth it?
On paper, the GTX 680 has almost 200% more shader performance than the GTX 580, roughly 250% more texture performance, 90% more ROP performance and 100% more memory bandwidth. With the Radeon HD 7970 only being ~9% faster than the GTX 580, AMD appears to have priced itself into a corner this time around.
Because we didn't get a reference sample last month, our GTX 680 review will showcase one of the special edition products instead, meet the Gainward GTX 680 Phantom...
In what will certainly be controversial and disappointing to some Radeon Linux desktop users, AMD will soon announce that they will effectively be discontinuing support for several Radeon product families from their proprietary Catalyst driver. After that point...
Radeon owners have a fresh driver update today, courtesy of Catalyst Software Suite 12.3. As usual, the release covers cards spanning back as far as the HD 2000 series and introduces full support for the latest HD 7000 products (except on Windows XP)...