Gunpei Yokoi was a Japanese video game designer, a long-time Nintendo employee, best known as creator of the Game Boy and inventor of the modern-day D-pad, a design that nearly all video game controllers use today. Also for his contributions to critically acclaimed video game franchises Donkey Kong, Mario Bros. and Metroid.
In 2014, the PC gaming giant will be launching their first official piece of hardware: The decidedly odd, innovative Steam Controller. What will happen when a company steeped in software releases their first piece of hardware? No one -- including the people making the controller -- is quite sure.
Weekend tech reading: Cracking the 'Apple Trap' (or not), an alternative to DST, and a Bill Gates interview
At first, I thought it was my imagination. Around the time the iPhone 5S and 5C were released, in September, I noticed that my sad old iPhone 4 was becoming a lot more sluggish. The battery was starting to run down much faster, too. But the same thing seemed to be happening to a lot of people...
Prison Architect is like 'SimPrison', if there ever was one, made by people who seem to be damn near fearless about making video games about uncomfortable topics. The game is from the indie studio Introversion, who have also made the saddest/best game about nuclear war.
Here's a brief interview with Introversion's own architects about their newest work. They served up some fascinating answers about the possibilities of a game about building and running a prison.
Malwarebytes started its life as a company in 2004 as a one-man operation, but it wasn’t until four years later that its star product was released, simply called 'Anti-Malware'. Since then the company has rapidly grown to establish itself as a serious player in the computer security industry.
We recently had the chance to chat with founder and CEO Marcin Kleczynski about the firm’s early days, the evolution of malware, his views on the industry, and more.
Currently in beta, Ravaged is the brainchild of Boris Ustaev and his crew at 2Dawn Games, who have spent the last few years toiling away on a fast-paced post-apocalyptic multiplayer shooter with a strong focus on skills, teamwork, vehicular combat and most importantly, fun. In other words, it's everything the folks at 2Dawn have wanted in a modern PC shooter, but have been unable to find.
We recently had a chance to chat with 2Dawn about its upcoming title, its experience with Kickstarter and what it's like developing a PC game as an independent studio.
Many have tried to challenge Google’s dominance of the search market, but perhaps with the exception of Microsoft, which has poured billions into its search efforts, all have failed to gain any significant traction.
A relative newcomer to the search market, DuckDuckGo isn’t shying away from the monumental task. In fact, with a simple, straightforward interface and clean results they’ve come up with one of the most appealing Google alternatives to date. Even if they are still far from changing the status quo, their no nonsense approach to privacy and instant answers are worth taking note of.
Eben Upton has had an interesting trajectory both as an entrepreneur and academic, founding a couple of startups over the last decade and a half, as well as acting as the Director of Studies in Computer Science at the University of Cambridge.
Now employed at Broadcom as an SoC architect, his latest “on-the-side” venture combines a little bit of each facet and is perhaps its most ambitious yet: reignite programming in schools with a cheap ($25-$35), compact computing platform that kids could buy themselves. But despite targeting students, his foundation's tiny computer has already captured the imaginations of tinkers worldwide.