When the Metro 2033 was released in 2010 it contributed to raise the PC graphics bar making good use of the latest DirectX 11 rendering technologies. Metro: Last Light follows its predecessor roots by using a heavily customized and improved version of the 4A Engine.
Furthermore, the developer has continued to cater to loyal PC gamers who have considerably more power than console gamers at its disposal by including a richer gaming experience visually as well as a benchmark tool for measuring your system's performance.
The Metro series is set some years after nuclear war has ruined the surface of the Earth and put an end to civilization as we know it. In Russia, survivors have retreated to the Metro, re-forging a bleak semi-existence in the tunnels beneath the city. This is the sort of game that mentions, in its opening cinematic, the very real possibility that God is dead.
Last Light assumes that players got the "bad ending" in Metro 2033 and took the option to blast the entire population of "Dark Ones" into oblivion. The subsequent discovery of a single surviving Dark One sets the plot of Last Light in motion.
First, let's get something out of the way. Most of what's really new in Windows 8 relates to the Metro touch interface, which is Microsoft's biggest bet on this OS generation -- a bet that's risky but necessary given the company's lack of presence in the growing tablet market. This is also how the folks at Redmond have figured could give a needed boost to its smartphone business (“Windows everywhere”), which is well behind market leaders, iOS and Android.
This review is based on my experience with Windows 8 using a desktop, so I've been treating Windows 8 like most computer enthusiasts will: as a direct upgrade from Windows 7 on my custom-built machine, just like I did with Vista, XP, 2k, and other previous Windows releases.
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