Back in 2010, a Danish indie studio called Playdead released a macabre side-scroller called Limbo. It was good. In 2016, that same studio is releasing a new macabre side-scroller. This one’s called Inside, and it’s really, really good. I played the game from start to finish in one sitting. I laughed a lot, often in horror. Inside is a perfectly paced series of escalating "holy shit" moments.
In Gunpoint you play as Richard Conway, a trenchcoated spy-for-hire who, after a job gone wrong, finds himself caught up in a paranoid, 70s-style corporate espionage plot. You'll guide him on infiltration missions as he sneaks into apartment buildings, high-security compounds, office complexes and weapons-manufacturing labs.
Gunpoint may be a stealth game, but Conway isn't some Sam Fisher-wannabe, crouching in the shadows and garroting unsuspecting guards. His methods are a bit flashier, and a hell of a lot of fun.
Let's just get this out of the way: Yes, Quantum Conundrum is a first-person puzzler, just like Portal. Yes, it was designed by Kim Swift, the project lead on Portal. And yes, it shares some of Portal's core traits: there's a physics-altering arm device, a goofy omniscient narrator, and an alarming number of buttons that need to be pushed.
But Quantum Conundrum crawls out from its spiritual predecessor's mighty shadow and stands, triumphant, as a game that's unique, raw, and brilliant in many ways. Finally, Portal has a worthy rival.