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Soldier of Fortune tweak guide

General

To begin with you should enable access to the Console in the Game. Right click on your Soldier Of Fortune shortcut & select Properties.

In the Target field is where the extra Command line will be added.

+ set console 1. This will enable you to issue commands during the Game by pressing to Tilde key to bring down the console. Select Apply to save your changes.

Now, open your Config file using Notepad & Add/Edit the following lines as appropriate.

con_buffersize "x". x sets the console buffer size & how much memory is available to it. The value is in bytes, e.g. 1MB = 1024. Should you experience crashes while attempting to execute console commands try increasing this value.

sv_jumpcinematic "x". Setting x to 1 will disable the in-game cinematics from being played. I'd recommend leaving it set to 0 as a result.

These next 2 settings can be used to enable CPU specific optimizations, although these are only needed in the event that Soldier of Fortune fails to detect the presence of such features or you just wish to bypass the auto-detection. Enabling these can improve performance on supported CPU’s.

use_mmx "x". Set x to 1 to enable support for MMX optimisations on all semi-modern Intel CPU’s. Set it to 0 if your CPU doesn’t support MMX.

use_amd3d "x". Set x to 1 to enable support for 3DNow optimisations on all semi-modern AMD CPUs. Set it to 0 if your CPU doesn’t support 3DNow.

Display

Load Soldier of Fortune. Select Options then Display Settings.

Ghoul Light Method. This setting controls the lighting method used for models. 4 options are available for this setting;

Flat. A single light source is used for the entire model. This will yield greatest performance but worst visual quality & is only recommended for those on below Minimum spec. machines.

Balanced. This uses 4 lights sources interpolated over the entire model & enables the use of specular lighting on Models also. This will provide good quality lighting, & should be used with systems that have average CPUs (400 - 600Mhz) or slow Graphics Cards.

High. This uses 4 lights sources interpolated over the entire model, enables the use of specular lighting & dynamic lights on Models. This will provide great quality lighting, & should be used with systems that have above average CPUs (600 - 800Mhz).

Hardware. This options uses the OpenGL T&L routine, which will yield highest quality lighting effects & possibly performance as well (On Hardware T&L supporting Graphics cards anyway, e.g. Geforce 2). This option may also be used on non-Hardware T&L Graphics cards as long as you have a sufficiently fast CPU. Certainly select this option if you have a Hardware T&L supporting Graphics Card.

Specular Lighting. Setting this to On will enable shiny models – this will yield improved visuals, although performance may be lowered. Set it to Off for improved performance.

 



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