Soldier of Fortune II Tweak guide

Graphics Options

Load SOF II Single player, select Options then the Video Settings tab.


Gamma. This slider is used to adjust the level of RGB colour intensity. Moving the slider to the right will increase the colour intensity, which can reduce texture detail by brightening textures too much if moved slid too far & vice versa.

Light Flares. This options sets the detail of the light coronas from light sources, such as lamps, etc. The screenshots beneath illustrate the effect of each mode available (Note – Images were saved in gif format which has caused some minor artefacts in the coronas themselves which don’t exist in the game itself).






As you can see Occluded results in the nicest detail light corona, though while be the most taxing on your CPU/Graphics card. Off is recommended for those on very slow CPUs (600Mhz or less) or severely fill rate limited Graphics cards (Light coronas are transparent, which costs fill rate). As regards Simple I personally wouldn’t recommend using this given the rendering errors associated with it.

Resolution. Selecting a lower resolution can improve performance & maintain a stabler, higher frame rate. Higher resolutions look better (sharper & smaller jagged edges), they also tend to run slower. This all depends on how slow/fast your system (Particularly Graphics card) is of course.

Full Screen. Set this to your own preference, though preferably On of course for best performance & largest viewing area.

Texture Quality. This setting controls the resolution of textures used in the game. Using a higher option will enable the use of sharper, more detailed textures, though performance will be lowered particularly on Graphics Cards with low Video memory. Lower settings use more blurred level textures which require less Video memory. If you intend to use the Very High option be sure you have an AGP Aperture size of 32MB or more in the BIOS & a Graphics Card with 128MB or more of Video memory, whereas with High you should have 64MB of Video memory preferably, 32MB should be sufficient for Medium & so on.

Detected Video Card. These 2 options in this section are merely for informational purposes, though should you find that the Graphics card listed doesn’t match what you’re using you might want to try installing newer Drivers.

Now select the Advanced Options button.


Texture Filter. Trilinear texture filtering operates by taking 4 samples (texels) from 2 neighbouring Mipmaps, applies a bilinear filter to them & then interpolates the results. This results in improved image quality, with more seamless transitions between Mipmap levels & enhanced texture detail compared to Bilinear filtering. Most modern Graphics cards should be able to use Trilinear with little performance problems, except for those (still unfortunately) with 3dfx Graphics cards which should set this to Bilinear for best performance (As they cannot simultaneously perform Multi-texturing & Trilinear filtering).

Vertical Sync. With this option you can enable/disable Vsync in the Game. Vsync effectively limits the frame rate to your current refresh rate at any given resolution. Frame rate can be perceivably increased when set to Off (disabled), as frames are rendered as fast as they can be regardless of refresh rate, although you may experience image tearing &/or controller lag as a result. With this set to On (enabled) you won’t experience either image tearing nor controller lag, although frame rate will be limited to your refresh rate. As such I’d recommend enabling Vsync for best image quality & disabling it when you intend to benchmark system/game performance.

Quincunx Multisampling. Setting this to Off will disable the use of Quincunx FSAA (Available with GeForce 3 & newer Graphics cards) which will provide improved frame rate & sharpest image. On will enable Quincunx FSAA in the game, which provides improved jaggy smoothing over 2X FSAA, reduces texture aliasing & performs better than 4X FSAA though blurs the image more than 2X/4X or no FSAA would. Don’t bothering setting this On if you’ve currently got a low frame rate & if you can afford to enable FSAA you would, in my opinion, be best served using 2X or 4X FSAA instead.

Anisotropic Filtering Level. This slider determines the anisotropic filtering level to be used in the game. This provides greatly reduced texture aliasing & maintains texture sharpness over greater distances as compared to regular texture filtering methods. By default this is set to the maximum level your Graphics card supports, i.e. fully to the right – which can cause a great frame rate hit on the majority of Graphics cards. I’d recommend you try setting this to the far left & get a good idea of regular game performance before you consider enabling this & for image quality reasons it would generally be preferable to use this before considering FSAA.

UI Texture Quality. This option sets the resolution of the textures used for the UI (User Interface) in the game, only on very Video memory limited Graphics cards should you need to set this to Low. Leave it at High on all other Graphics cards.

Colors. Set this to Medium (16 Bit) for best performance, but with more apparent color banding, while High (32 Bit) will provide best visual quality – with less apparent colour banding & reduced rendering errors as it uses a higher Z-Buffer precision for performing depth calculations, although performance will be reduced – especially on older Graphics cards. Setting this to Auto will use the regular Windows desktop colour depth, just select an option instead. Given the use of transparencies & fog in the game it is highly recommended you use High (32 Bit) if your Graphics card support it.


Go to next page !


Get weekly updates on new
articles, news and contests
in your mail!