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Unreal Tournament FAQ

Introduction

I decided to make this FAQ (completely unofficial) in the hope that it answers some of the more common questions that people ask about Unreal Tournament, & hopefully to clear up some of the inaccuracies floating around about the game, or settings in the game. As per usual, email me with any questions or additions to the FAQ you'd like to see added. This FAQ will be updated by me whenever it needs to be (i.e. Whenever I get new questions), so check back often, it's likely new questions have been addressed.

Table of Contents

  1. What is the latest patch available for Unreal Tournament? - Updated 11 January 2001

  2. Are there any other updates for the game? - Updated 4 April 2001

  3. How do I disable Unreal Tournaments City intro map? - Added 2000

  4. How can I show my frame rate? - Added 2000

  5. How do I take a screenshot? - Added 2000

  6. How do I do those flips I see others doing in the game? - Added 2000

  7. What kind of graphics cards work well with UT? - Added 2000

  8. Whatís contained on the second CD? - Added 2000

  9. How do I use these extra textures with my S3 graphics card? - Added 2000

  10. Is it possible to use the extra textures with a non-S3 card? - Added 2000

  11. What are Detail textures? - Added 2000

  12. I've heard you can use the S3TC textures on CD-2 in Linux, is this True. If so, how can I use them? - Added 2000

  13. Unreal Tournament runs slow, where can I find performance tweaks? - Added 2000

  14. How can I install UnrealEd? - Added 2000

  15. Can I cheat in online multiplayer? - Added 2000

  16. I get high ping/packet loss, how can I reduce it? - Added 2000

  17. What files should I backup before I uninstall/reinstall Unreal Tournament? - Added 2000

  18. How can I setup a server? - Added 2000

  19. What are Unreal Tournament's official minimum system requirements? - Updated 09 January 2001

  20. I'm having problems with *.umod files. How can I fix it? - Updated 13 February 2001

  21. I see players online using a Robot skin. How can I get it? - Added 2000

  22. I get CD authentication errors. Is there anyway I can bypass the CD check? - Added 2000

  23. How can I access the Advanced options menu, like Unreal had? - Added 2000

  24. I'm having problems trying to patch the game, e.g. The file system\botpack.u from the CD-ROM is not the expected version, how can I patch the game? - Added 2000

  25. My Intellimouse Explorer (or other) mouse refuses to work in Unreal Tournament, how can I fix it? - Added 2000

  26. What is the CacheSizeMegs setting & what value should I use for it? - Added 2000

  27. Are there any good mailing lists for Unreal Tournament server admins available? - Updated January 11 2001

  28. Where can I post binary attachments for the Unreal Tournament newsgroup? - Added 2000

  29. How can I play a modem-to-modem game with my friend? - Updated 9th April 2001

  30. Where can I find more Linux UT info? - Added 2000

  31. How can I use/install the files stored in the UnrealTournament\Cache directory? - Added 2000

  32. Where can I get a good Unreal Tournament timedemo, how do I run it? - Added 2000

  33. I've heard you can get S3TC support in OpenGL in Windows 9x/Me/NT/2000, how can I do it? - Updated 2 February 2001

  34. What downloads should I get? - Updated 22 January 2001

  35. I've installed the CD-2 textures & have severe problems online, what's happening? - Added 2000

  36. How can I install custom skins & use them online ? - Added 2000

  37. How can I add to the FAQ? - Added 2000

  38. When I try start a level in single player it won't start (Remains in spectator mode), although it loads fine. What's happening ? - Added 2000

  39. Where are the Saved games in Unreal Tournament stored. Can I edit/access it? - Added 2000

  40. In single player mode I've completed the final map in xxx mode, but UT will not award the trophy for it. How can it be fixed? - Added 2000

  41. Where I can find more Maps/Mods/Mutators/Player models/Skins, etc. ? - Added 2000

  42. What is an aimbot. Should I get it? - Added 2000

  43. I see others firing there weapons at the end of a match. How can I? - Added 2000

  44. I run a server, how can I help prevent users from using Aimbots? - Updated 18 January 2001.

  45. I'm trying to connect to a server running CSHP & get a Version mismatch error, how can I fix this? - Added 18 January 2001.

  46. I have a 3dfx Voodoo 4/5, why can't I run in 32bit colour in Glide, is there a way around this? - Updated 18 January 2001.

  47. What Clans are there out there to join ? - Updated 30 March 2001.

  48. Is there are another language versions of this FAQ available? 


Q:  What is the latest patch available for Unreal Tournament?

A: This depends on your Operating System the latest patch version may differ slightly, although 436 is the current latest code. The latest patch can be downloaded here for Windows 9x/Me/NT/2000, here for Mac & here for Linux. Currently all OSes have the 436 patch available for it.

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Q: Are there any other updates for the game?

A: Yes, Creative have released DeathMatch & CTF EAX Enhancements for Unreal Tournament. You can find download & installation instructions over at Creative Labs.

Epic also have released a BETA renderer update. This contains an updated Direct3D & OpenGL renderer. You can download it, & find installation my readme file included here.

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Q: How do I disable Unreal Tournaments City intro map?

A: Open your UnrealTournament.ini. Search for the line LocalMap=CityIntro.unr change it to LocalMap=UT-Logo-Map.unr & save the changes. Press the Esc key to bring up the Unreal Tournament GUI.

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Q: How can I show my frame rate?

A: In the console (press the Tilde key or in the GUI click Tools, then System Console) type in timedemo 1 & hit Enter. A counter will display you current & average frame rate. Enter in timedemo 0 to remove the counter.

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Q: How do I take a screenshot?

A: By default you can press the F9 key to take a screenshot. The screen capture is saved in the Unreal Tournament\System folder & is named shot00x.bmp, where x is a number from 0 - 9. These numbers are determined based on how many shots you currently have taken in the System directory. Although Iíd recommend using a utility like Hypersnap-DX instead, particularly if you are using a 3dfx graphics card.

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Q: How do I do those flips I see others doing in the game?

A: This is an animation viewed by others when you dodge forward (Quickly tap the Forward key twice). This doesnít affect your view however during the animation.

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Q: What kind of graphics cards work well with UT?

A: The unreal engine was developed at a time when 3d accelerators were just being a common place thing. As a result the best thing at that time was the 3dfx Voodoo. So the unreal engine was first released supporting Glide &, cough, PowerVR 3d accelerated support. Support for the latter was dropped at a later date, & others (Direct3D, OpenGL, Metal) were added instead. Basically Glide support is the best in Unreal engine (& hence Unreal Tournament).

That said there have been many advances with the state of the Direct3D renderer used in Unreal Tournament & as such all fairly new graphics cards will run Unreal Tournament well, although you may need to edit a few settings to get them running better.

For pure speed & stability 3dfx cards which support Glide will always run Unreal Tournament best however. S3 based cards will look the best however due to their ability to use the CD-2 textures. NOTE - Those with nVidia cards & the ATI Radeon may wish to read this question I've heard you can get S3TC support in OpenGL in Windows 9x/Me/NT/2000, how can I do it? as they may also be able to use the S3TC textures.

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Q: Whatís contained on the second CD?

A: CD-2 contains high resolution (1024*1024 in some cases), S3TC compressed textures for use with compatible S3 based graphics cards. See the Can I use the extra textures with a non-S3 card? for further information on whether or not you should use CD-2.

CD-2 also contains UnrealEd, although newer Unreal Tournament patches contain an updated version of UnrealEd.

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Q: How do I use these extra textures with my S3 graphics card?

A: Simply install the textures from CD-2 & you must be running in the S3 Metal renderer also, otherwise the textures will not be used regardless.A Metal update patch is available for the Savage 2000, although this is no longer needed according to Erik De Neve.

Anyone using the Metal renderer should not need to install any special patches. S3 told us that all their recent drivers
automatically include a metal.dll (i.e. which doesn't need to go into your Unrealtournament\system folder) & the MetalDrv.dll that comes with patch 432 contains the latest fixes they sent us.

Basically, just install the latest S3 drivers for the graphics card.

NOTE - Using an updated (unofficial) OpenGLDrv.dll certain other graphics cards can use S3TC compression. Read the I've heard you can get S3TC support in OpenGL in Windows 9x/Me/NT/2000, how can I do it? question.

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Q: Is it possible to use the extra textures with a non-S3 card?

A1: There are 2 answers to this question. The first one being the official answer, the second being the unofficial answer.

Texture compression (DXTC, FXT1, S3TC) is NOT supported (or disabled at least) in Unreal Tournament in any renderer other than Metal (which is S3 card specific), & that is S3TC support only. This situation may change in future patches (highly unlikely), but for now only S3 card owners (Savage 3+) are the only users that can A. Use S3TC texture compression in Metal renderer & B. Use the Textures on CD-2. So don't even waste your time installing CD-2 unless you have a S3 based graphics card that supports S3TC (Savage 3+).

Hereís a quote from Tim Sweeney on the issue.

ďSupporting DXT1 (DXTC) in Direct3D would very significantly slow down our texture management code, which isn't overly fast as it is. Though the DXT1 format is only 4 bits per pixel compared to 16-32 bits per pixel for our other textures on Direct3D, the DXT1 textures we shipped with are really high-res (many 1024x1024) so they consume a lot more video memory & texture bandwidth, as well as causing contention issues with other texture sizes & formats.

Some people then ask, "so why don't you support it as an option, & let us decide whether we want the really high res textures but a significant performance drain?" My view here has been closely influenced by the experience we had with Unreal 1's "Curved Surfaces" feature, an optional feature users could turn on which caused creature & player meshes (not world geometry) to be dynamically tessellated to up to 9X higher polygon counts, making them look more smooth & curvy -- also at a slowdown. Well, tons of users turned that option on thinking it would be cool, then later experienced the slowdowns & didn't realize the slowdown was caused by that one little "curved surfaces" menu option they had selected hours or days earlier. Moral of the story: don't add optional little features that cause major slowdowns.

So, we are definitely NOT going to add DXT1 support to the Direct3D code. We are influenced a lot by users' opinions; remember the recent Unreal 1 petition which shamed us into releasing the final Unreal 1 patch? :) But that was something that made Unreal 1 better; adding DXT1 to UT would make the game worse & we're not going to do it no matter how many people sign the petition

A2: Using an updated (unofficial) OpenGLDrv.dll certain other graphics cards can use S3TC compression in OpenGL. Read the I've heard you can get S3TC support in OpenGL in Windows 9x/Me/NT/2000, how can I do it? question for further details.

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Q: What are Detail textures?

A: A detail texture is a very small, fine pattern which is faded in as you approach a surface, for example wood grain, or imperfections in stone. Enable this for improved visual quality, although it may cause a severe performance hit on some graphics cards, particularly with older graphics cards such as the TNT 1. 3dfx cards should be able to enable this feature without any problems, although this is a setting you may want to try toggling to test the effects it has on your frame rate.

Detail textures also have NOTHING whatsoever to do with the S3TC compressed textures on CD-2.

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Q: I've heard you can use the S3TC textures on CD-2 in Linux, is this True. If so, how can I use them?

A: Yes you can, Linux Unreal Tournament contains an updated OpenGL renderer which supports S3TC texture compression. To use the CD-2 textures take the following steps.

  1. Install the Linux 436 patch.

  2. Insert UT CD-2 into your CD drive & copy the files from the Textures directory (All except credits.utx) into the Textures directory where you have Unreal Tournament installed, over-writing the original versions (Again, all except credits.utx).

  3. Select OpenGL for rendering Unreal Tournament (In case you were using a different renderer).

  4. You must have a graphics card installed which supports S3TC texture compression, e.g. GeForce.

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Q: Unreal Tournament runs slow, where can I find performance tweaks?

A: Here of course :) We have an Unreal Tournament tweak guide posted here at 3DSpotlight. This should help you get your game running smoothly on almost any machine.

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Q: How can I install UnrealEd?

A: It's contained on CD-2 of Unreal Tournament although, the latest patch contains UnrealEd 2, an updated version of UnrealEd. Basically use the version that comes as part of the patch.

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Q: Can I cheat in online multiplayer?

A: Clients cannot cheat in multiplayer games, only server adminís may cheat (assuming they know how to do so). Regardless itís not recommended.

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Q: I get high ping/packet loss, how can I reduce it?

A: For those of you with Modem connections (56k/V90 or earlier), we have modem tweak guides for Windows 9x, Windows Millennium Edition & Windows 2000. Also check the Netplay section of the Unreal Tournament tweak guide for specific settings to use when playing online. This should hopefully help you reduce both your ping & packet loss.

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Q: What files should I backup before I uninstall/reinstall Unreal Tournament?

A: Backup your user.ini (Saved game & control settings/bindings) & the UnrealTournament.ini (Video/Audio settings). Upon reinstall simply replace these files over the new ones in the UnrealTournament\System directory.

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Q: How can I setup a server?

A: For the moment check Unreal Techpage. At a later date I'll have a unreal engine server guide posted.

Update - I have posted a BETA server guide up. Please understand it's not finished yet, & has much work left to be added. You can check out the current version here. I'd appreciate as much feedback/suggestions with it as possible.

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Q: What are Unreal Tournament's official minimum system requirements?

A: The official PC Minimum spec's is as follows;

Pentium 200 or better (Pentium II 233+ recommend),

32MB RAM (64MB + recommended),

120MB hard drive space free (605MB recommended),

CD-ROM drive,

Windows 9x compatible soundcard,

PCI bus video card (3D accelerator recommended),

OS - Windows 9x, NT4, 2000, Linux & Macintosh,

TCP/IP internet connection (For network/internet play).

For Macintosh the minimum spec's are as follows:

PowerPC 603e at 200MHz or faster

64MB RAM

Mac OS 7.6 or higher

120 MB hard disk space

CD-ROM drive

For Linux the minimum spec's are as follows:

Linux Kernel - 2.2.x & glibc-2.1

Processor - Pentium II with 3D accelerator card

Video - Video card capable of 640x480 resolution; XFree86 version 3.3.5 or newer; 16-bit color

RAM - 64 MB required; 128 MB recommended

Sound - OSS compatible sound card

Hard disk - Minimum 550 MB free space

Obviously the higher your system is above these specifications the better.

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Q: I'm having problems with *.umod files. How can I fix it?

A: Sometime's the file association for umod's gets messed up. Instead of the normal double-click to install them you will get the Open With dialog. To fix this you must restore the file association, or use the following procedure.

1. Download this registry file & add it to your registry (double click the umod.reg file). You will need to edit the umod.reg file with Notepad if you installed Unreal Tournament in a different different directory than the default.

2. Extract the contents of the ZIP file (i.e. the *.umod file) to a temporary folder such as C:\Temp. Click Start, Run & enter the following command:

C:\UnrealTournament\System\Setup.exe install C:\Temp\UTBonusPack.umod

Change the file directories as appropriate.

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Q: I see players online using a Robot skin. How can I get it?

A: That's the Xan skin, he's the boss at the end of the game. You may access his skin in 2 ways. 1. Beat him on the final level, or 2. Open your User.ini, add these lines at the bottom.

[Botpack.Ladder]
HasBeatenGame=True

Ensure there is an empty line before you add in the 2 lines. Save the changes & load Unreal Tournament. You may now select the Xan skin from the multiplayer menu.

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Q: I get CD authentication errors. Is there anyway I can bypass the CD check?

A: Simply installing the 432 (& later) patch disables CD authentication checks. Basically install the 436 patch & CD authentication errors are eliminated altogether, you will still need to have your CD present to install the patch however.

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Q: How can I access the Advanced options menu, like Unreal had?

A: To gain access to the Advanced Options menu, load Unreal Tournament, press the tab/tilde key (or in the GUI select Tools, then System console), then type preferences & hit Enter.

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Q: I'm having problems trying to patch the game, e.g. The file system\botpack.u from the CD-ROM is not the expected version, how can I patch the game?

A: For whatever reason the Unreal Tournament patches sometimes cannot patch the game successfully. A possible fix to this is to disableDMA transfers on your optical (CD/DVD) drive. To do so take the following steps.

  1. Right click on My Computer, select Properties. Follow option A or B depending on which OS you have installed.

  1. Windows 9x users select the Device Manager tab, then open CDROM & select your drive (The one that contains the Unreal Tournament CD). Open the Properties for that drive & select the Settings tab. UntickDMA & click Ok.

  2. Windows 2000 users select the Hardware tab, then Device Manager, then IDE ATA/ATAPI controllers. Open the Properties for Primary/Secondary IDE Channel (whichever IDE channel your CD drive is located on). Select the Advanced settings tab. For Transfer mode set it to PIO Only (Do this for both tab's if you are unsure which one the drive is located on).

  1. Restart for the changes to take effect.

  2. Re-set your CD\DVD drive to enable DMA transfers using the same procedure.

According to Epic this may be the problem, although the above solution (mine) will work just fine too.

Some users have reported getting the following error when trying to apply a patch to Unreal Tournament:  "The file system\botpack.u from the CD-ROM is not the expected version. Therefore, Unreal Tournament can't be patched."  This is may be due to some bad memory in your system (we've seen this to be the cause in several cases). Building a patched version of botpack uses a lot of system memory & is very sensitive to any memory errors.

The latest patch, 436 is also available in a version for those with CD reading problems, Japanese version or bundled version of UT installed. Download it here.

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Q: My Intellimouse Explorer (or other) mouse refuses to work in Unreal Tournament, how can I fix it?

A: First update your mouse drivers, if that doesn't fix the issue then try the following.

Open your UnrealTournament.ini, search for the line UseDirectInput=True. Remove the True & type in False. This will disable DirectInput, although should allow your mouse to work as normal.

Another potential fix is to remove any bindings to the mouse wheel, e.g. In your User.ini examples would be MouseWheelDown=NextWeapon & MouseWheelUp=PrevWeapon, simply delete any text after the =.

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Q: What is the CacheSizeMegs setting & what value should I use for it?

A: This is from the man, Tim Sweeney himself.

CacheSizeMegs does not cache textures, music, models, sounds, code or anything like that. Setting it to a higher value could perhaps even cause problems (if UT reserves this much memory on startup, then you could be wasting a lot of memory that has been reserved for caching only a small amount of data). Keep this value low.

8MB is the recommended maximum size you should set it. Although if you have 128MB RAM + you may want to try larger values (increases performance in some cases). Do not bother using formula's for deciding this value, 4 - 8MB is all that most users need.

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Q: Are there any good mailing lists for Unreal Tournament server admins available?

A: There sure is, Epicgames runs such a mailing list.

Epic runs a utservers mailing list for server administrators to ask questions & discuss topics relating to running UT servers. This list gets a lot of traffic & therefore it is not recommended that you join unless you are a serious UT server administrator. If you still want to join, send an email to majordomo@epicgames.com & include the words "subscribe utservers" in the BODY of the message.

Should you have any questions related to your server it is highly likely that the guys here can help you.

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Q: Where can I post binary attachments for the Unreal Tournament newsgroup?

A: You can post your binary attachments to this newsgroup alt.binaries.games.unreal. Binaries are not allowed on the other newsgroups for Unreal/Unreal Tournament (Thanks Ronin). While you're at it, don't post in html either, or try not to at least. Not everyone has html news readers, besides html messages are larger than plain text ones.

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Q: How can I play a modem-to-modem game with my friend?

A: KaoticEvil's Lair (A regular contributor on the Unreal newsgroups) has a great article up on how to setup your System's & Unreal Tournament for 1-on-1 games. You can check it out here. This will guide you through all you'll need to do to get a Modem to Modem game up & running.

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Q: Where can I find more Linux UT info?

A: You can find the latest Linux UT news/updates/files at the Unreal Tournament Open Source Project for Linux. The OpenUT Project was formed to develop libraries, executables, & tools relevant to the Unreal Tournament engine. The project focuses on improving the quality of the UT Linux port through open source development, & aims to create a community to help support & develop UT for the platform.

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Q: How can I use/install the files stored in the UnrealTournament\Cache directory?

A: The Cache directory is used to store Map, textures, etc. data which you may have downloaded while playing online. It has nothing whatsoever to do with the CachesizeMegs setting discussed earlier though. This data is stored for a certain amount of days, set in your UnrealTournament.ini, after which it gets deleted.

If you wish to install/uninstall these maps/data then you should run the Unreal Tournament Map Manager utility, which will make this procedure simple. This takes the stress out of having to rename file extensions & such.

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Q: Where can I get a good Unreal Tournament timedemo, how do I run it ?

A: Reverend has some Unreal Tournament timedemos available. They can be downloaded from here. Particularly recommended is the Thunder timedemo. To run a timedemo, load Unreal Tournament, click on Tools, select Timedemo statistics. Now load any map you wish. Once this map is loaded at the console type (Hit the Tilde key) in demoplay demoname & hit Enter. Substitute in the name of the demo instead of demoname, e.g. demoplay thunder & hit Enter. Once the demo has run its course (You'll be returned to the GUI) click on Tools, then Show log. There frame rate statistics will be displayed there.

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Q: I've heard you can get S3TC support in OpenGL in Windows 9x/Me/NT/2000, how can I do it?

A: An edited OpenGL renderer is available unofficially from Lokigames & which has nothing to do with Epic, which allows S3TC support in OpenGL in Windows. Apart from allowing the use of the CD-2 textures it also boasts better performance to Direct3D. The requirements to run this is as follows;

  1. A graphics card that such supports texture compression, e.g. GeForce 2.

  2. You must have the 436 patch installed.

  3. Insert UT CD-2 into your CD drive & copy the files from the Textures directory (All except credits.utx) into the Textures directory where you have Unreal Tournament installed, over-writing the original versions (Again, all except credits.utx).

Once you have downloaded the latest patch & installed the CD-2 textures download the new OpenGLDrv.dll. This file is to be placed in the UnrealTournament\System directory, over-writing the existing one (backup the old one before you do so, just in case).

Now open your UnrealTournament.ini, search for the following section;

[OpenGLDrv.OpenGLRenderDevice]
Translucency=True
VolumetricLighting=False
ShinySurfaces=True
Coronas=True
HighDetailActors=True
DetailTextures=True

Replace that section with the following lines;

[OpenGLDrv.OpenGLRenderDevice]

UseGammaExtension=1
UseModulatedGamma=0
UseS3TC=1

UseTNT=0
MinDepthBits=16
MaxLogUOverV=8
MaxLogVOverU=8
UseMultiTexture=1
UsePalette=1
UseAlphaPalette=0
ShareLists=0
AlwaysMipmap=1
DoPrecache=1
Translucency=True
VolumetricLighting=True
ShinySurfaces=False
Coronas=True
HighDetailActors=True
DetailTextures=True
UseTrilinear=False

MaxAnisotropy=0
SupportsLazyTextures=1

Replace the 1 in UseS3TC=1 with 0 if you wish to disable S3TC support. This does defeat the purpose of downloading it in the first place though.

UseTNT=1. Set 0 to 1 if you are using a TNT1/2 or an ATI Radeon & are experiencing graphical problems, e.g. with an ATI Radeon. Otherwise ignore it.

Set the Color Depth to 32-bit if you experience Z-Buffering artifacts in 16-bit color depth. Performance will be lowered in 32-bit color depth so either expect a lower frame rate or live with it.

NOTE - Due to licensing issues, 3dfx Voodoo 4/5 graphics card will not be able to uncompress/use these textures. Glide rendering mode offers superior performance for such cards & there is no reason to use the Loki OpenGL instead of Glide at all.

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Q: What downloads should I get?

A: This is particularly of great importance for those who play online, or are about to. The following downloads come highly recommended. Not installing them can also cause problems.

  1. First off install the latest patch.

  2. Install the UT Bonus pack 1.

  3. UT Bonus pack 2.

  4. UT Bonus pack 3.

  5. UT Bonus pack 4.

While this is by no means comprehensive, these are official add-ons (updates). So obviously you'll more than likely join a server using these.

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Q: I've installed the CD-2 textures & have severe problems online, what's happening?

A: This problem has to do with the Server only version(s) of Unreal Tournament. Here's what Steve Polge of Epic said regarding the matter.

The players who are having problems when connecting to server-only version servers (e.g. other players not animating, skins messed up, etc.) are people who installed the textures from the second CD (which don't have any visual effect unless you have an S3 card). The problem is that these textures aren't properly conformed with the server-only textures. The solution to this problem (until we get a fixed server-only version out) is to either copy the UT full (CD1) textures into your server only version (I suspect that only the player skins & belt_fx utx files are needed), or the client can solve the problem by copy the CD1 texture directory into his UnrealTournament\Textures directory.

Basically, if you encounter such issues find a Server that isn't using the Server-only version of Unreal Tournament.

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Q: How can I install custom skins & use them online ?

A: Here's the procedure to use, replace custom with whatever the file name is. Install the custom.utx into your Textures folder. Install the custom.int into the System directory. Open the UnrealTournament.ini. Search for the [Engine.GameEngine] secton. At the bottom of this section add another line, ServerPackages=custom. NOTE - This step is to be done on each machine. Save the changes made.

When playing online custom skins may only be used if the skin is installed on the server also.

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Q: How can I add to the FAQ?

A: Email me with any suggestions you may have for new Questions & Answers. The more important ones will more than likely be added in the following day or so.

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Q: When I try start a level in single player it won't start (Remains in spectator mode), although it loads fine. What's happening ?

A: The skins for the Skarrj Warriors are missing. To get the missing skins, download & install the UT Bonus Pack.

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Q: Where are the Saved games in Unreal Tournament stored. Can I edit/access it?

A: The saved games are stored in User.ini & it can be edited in multiple ways (e.g. for those who don't want to go through all game modes again after a re-install you can simply bypass all the game modes). For more information on this check out this document.

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Q: In single player mode I've completed the final map in xxx mode, but UT will not award the trophy for it. How can it be fixed?

A: Install the 436 patch, which fixes this issue, or if you insist on not upgrading try the following.

Open the User.ini file in the Unreal Tournament\System directory. Search for the line [UTMenu.SlotWindow]. Under this section at or near the bottom of the file. Each line corresponds to a game slot - slot 0 is the first save game slot. It should look something like this:

Saves[0]=3\0\2\4\3\4\5\9\6\6\0\0\M\1\PlayerName

E.g. If you've really completed the CTF-November level, the 7th number from the "=" should be 5 and the 8th number should be 9 (like example above). Change the 7th number to 6, save the file, then restart UT. You will now have the trophy for CTF.

If this is the 4th trophy, you may also need to open the Challenge door (the last door). In the User.ini file, in the [UTMenu.ManagerWindow] section, change the line ChalDoorOpen[0]=0 from =0 to =1, using the ChalDoorOpen[n] line that corresponds to your save game slot.

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Q: Where I can find more Maps/Mods/Mutators/Player models/Skins, etc. ?

A: This section will be filled out with the appropriate links when I get them. If you want your (Or others) site listed Email me with such links.

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Q: What is an aimbot. Should I get it?

A: An aimbot as the name kinda suggests is a utility/hack which helps improve your aim. Unfortunately it improves aim too much & makes it basically impossible to miss your target, i.e. cheating. No, you shouldn't get it as a result. Aimbots take the fun out of games & no decent player should use them. Don't bother playing online if you intend to use an aimbot.

Please go here & sign the anti-aimbot petition.

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Q: I see others firing there weapons at the end of a match. How can I?

A: Simply hold down the Fire button & change weapons.

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Q: I run a server, how can I help prevent users from using Aimbots?

A: CHSP (Client Side Hack Protection) can provide protection against this, & other cheats that users may attempt to use. You can download CSHP here & find out how to Install/Use it here. NOTE - CSHP is intended to be installed on servers only, not on Client/User machines. If you aren't running a server (Dedicated in particular) you do not need this.

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Q: I'm trying to connect to a server running CSHP & get a Version mismatch error, how can I fix this?

A: Exit Unreal Tournament. Click on Start, Search, For Files & Folders. Search for CSHP2.* & delete any occurrences of it (Should be contained in your UnrealTournament\System directory).

You should also delete the contents of the UnrealTournament\Cache directory.

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Q: I have a 3dfx Voodoo 4/5, why can't I run in 32bit colour in Glide, is there a way around this?

A: Glide doesn't support 32bit colour so there's no way it will ever be an option to select in Unreal Tournament's display menu. That said, with 3dfx Voodoo 4/5 graphics cards you can force the use of a 32bit colour depth. If you wish to use this then take the following steps.

  1. Right click on your desktop & select Properties. Click on Settings then the Advanced button.

  2. Select the 3dfx Advanced Features tab & open the OpenGL/Glide section.

  3. Scroll down to the Rendering Color-depth setting. Change the setting here from Software Controlled to Force 32bpp rendering.

This will force 32bit rendering in all Glide/OpenGL games, regardless of any in-game settings. Don't forget to reset this setting to Software Controlled again after you've finished playing Unreal Tournament.

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Q: What Clans are there out there to join?

A: There are many clans out there available for you to join, or try to anyway. If you want your clan listed then Email me, with the Name & Website address of the Clan.

1. The Robot Clan

2. War Satellite

3. pAzi metAk

4. Steel Maelstrom

5. GodLike Clan

6. -=(XeoN)=- Clan

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Q: Is there are another language versions of this FAQ available?

A: Yes there is. Our Unreal Tournament FAQ has been translated into Russian. It may be viewed at this website.

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