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Does RAM Latency Matter?
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#1
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Does RAM Latency Matter?
System memory is often the forgotten cousin among components when you're building a new PC. A lot of PC builders just buy whatever's out there, as long as it works in their systems. Some enthusiasts take the opposite route. They get expensive ultra-high-frequency or low-latency memory, hoping it will give them a big performance boost.
You can pay from 30 to 100 percent more for these low-latency offerings, but are they worth the extra money? ExtremeTech examines the effects of low-latency memory on two high-end systems to determine its value to PC builders. |
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#2
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Intersting article, I always thought it made a big difference although I never did it myself. Too expensive
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#3
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heck yea its important!
But my Kingston (Value) Ram, is rated at 3-3-3-6, and it clocks perfectly at 2-2-2-5. My other friend got some Kingston Value Ram, at 3-3-3-6 timings, but would only fire away at 2.5-3-2-5. My point - Just get some 2.5-3-3-6, and most can post at more expensive ram timings, 2-2-2-5. |
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#4
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Quote:
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#5
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That lat post was mine, just forgot to log in
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#6
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Did you look at the game benchies? heres one
http://common.ziffdavisinternet.com/...i=78547,00.gif Cas 2 boasts +5FPS over Cas3 in Doom3. Cas 2 boasts +10FPS over Cas3 in Halo. 10FPS just over latencys is a chunk if you ask me.. buy some 2.5 (you pay out the @$$ for CAS2) and clock it at Cas2
Last edited by ---agissi---; 08-21-2004 at 01:14 AM.. |
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#7
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Ok, that is true... but it's already in the 90 FPS range, so that's just overkill... Youi can get more FPS from upgrading your video card than tweaking memory CAS and risking system stability.
That's my opinion, let it go
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#8
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Good discussion I recon. Nothing critical.
I wish I could buy a videocard for the price of Cas2.5 over 2 ![]() For the heavy duty games that would normally pull 15fps, tweaking your CAS could pull you upto 25fps, thats the difference between really choppy and smooth. (To the human eye, anything over 24fps looks the same, 24fps is 100% smooth, below that its choppy/jerky/"laggy" looking) |
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#9
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agissi, just because you can't perceive something doesn't make it useless. I can't perceive the difference between 25fps and 100fps, but I'd rather have the latter when I'm in a massive firefight. With 100fps I have some wiggle room in that my system can handle more graphical goodness (in case I'm ambushed, for example). At 25fps I'll be lucky to bleed without causing a perceivable slowdown.
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#10
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Anything below 60fps _can_ appear jaggy/slow to your eye, this is due to the monitors we use and the fact that there is also a dealy in the input devices we use (mices)
There are good articles about this if you look on google... Sorry, just got a bit carried away ;-) And Aggissi: the 10fps increase was just a 5% increase, so in your example of a game with 15fps it would increase to: 15,75fps.....
__________________
"The one who says it cannot be done should never interrupt the one who is doing it."
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#11
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do some reading up on the subject before you start spouting mindlessly. and make sure you READ up on hte differences between how a television streams its data to you compared to how a PC graphics system streams it to you. 30 fps is jerky is all hell, hell i can tell subtle differences right upto about 75hz if a monitor is refreshing at 75hz i can 'see' it and it gives me a killer headache and eyestrain. I cant use a monitor unless its at a minimum of 85hz Ive been playing the Unreal series of games competitively for 5 yrs, so i've become very sensitive to fps and jerky movement. - Watch your language on these forums Didou Last edited by Mictlantecuhtli; 08-22-2004 at 03:23 PM.. |
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#12
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I run Halo at 1280x1024 with Vsync turned on and it runs as smoothly as a baby's bottom. (not that I would know or anything)
SO how does Vsync work? I've tried halo with 30fps and it seems jiggier than vsync so what is the framerate for vsync? Thanks for Help in advance.
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#13
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The "human eye can't see past 24 fps" thing is indeed a myth. It all comes from the fact that in the early days of film they decided that 24 fps was ENOUGH to trick the mind into seeing fluid motion. They never said more wouldn't look any better. But all of that is null and void when you're talking about anything other than motion photography because one of the factors involved is the motion blur.
Each frame of motion photography has a natural motion blur so in essence each frame is really representing more than just a single image in one exact place. Its showing the smeared image of everywhere that subject went in the time that the shutter was open. There is no natural motion blur in video games so the higher the fps the better. I can see a huge difference in 60 fps and 100 fps in a game (provided my monitor is set at a 100hz refresh rate). |
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#14
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Yes, the 30fps of a movie is really 60fps
So 60fps for a game should be enough but it is not due to the fact of latency induced by your input devices. I myself need 100hz at 1152x864 in resolution otherwise I get eye-strain. The same is true for my games, I use refresh rate fixes to force my games to 100hz since Windows 2000/XP defaults to 60hz otherwise. And I see a big difference from 60 to 100 in fps, though it also depends on the game you play, in Far Cry I have noticed that I can go down further in fps without noticing it, this is because of the slow action compared to for example the Unreal games... And about V-sync: turning it on capps your fps tot he hz you have your monitor set to, the reason to do this is that otherwise the image will tear if you get fps that is higher than the monitor can draw... (tear as in being split or out of sync...)
__________________
"The one who says it cannot be done should never interrupt the one who is doing it."
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#15
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Proved me wrong
sorry just repeating what dad said
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#16
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Hz and fps are not the same thing and the refresh rate vs framerate will show differences at lower refresh rates. Even at higher framerates you will notice that the refresh rate is crap if it is 65Hz, but don't blame it on the fps.
The actual number is a little closer to 55fps, but it is NOT a myth, the myth is that higher framerates are good for anything except maybe helping out in "heavier" graphic areas. According to the many documents I have read on the topic(mostly from video broadcasting classes in college) It says tht a human with perfect vision can only see 55fps, anyone who can see more than that is either from Krypton or lying(more than likely they are placing too much faith in whatever is showing them the current framerate they are supposed to be seeing) Last edited by StormBringer; 08-22-2004 at 11:25 PM.. |
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#17
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Quote:
its the fact i can 'see' the refresh that causes the eyestrain and headaches. i run my 19" iiyama at 1152x864 @ 100hz, i also run all my games the same. |
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#18
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Quote:
A game at 60fps should be comparable to a movie at 30 but it is not due to other slowdowns that the interactivity brings; i.e. the input from our mice and keyboard slow it down... (or rather; make it look slower to our eyes)
__________________
"The one who says it cannot be done should never interrupt the one who is doing it."
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#19
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hmm ... I can perfectly see a difference between a refresh rate of 60, 75 and 85 Hz
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#20
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you guys buy into too much propaganda from the gaming industry, and I'm not sure what you are talking about with the refresh rate but refresh rate is the rate at which the screen is rescanned, and of course a lower frequency is going to be more noticable. A 75Hz refresh rate means that it scans the entire screen 75 times in a second, thats fairly slow and yes it can be seen, especially if it is dark. It has nothing however to do with the fps of the game you are playing.
As for this movie vs game fps, well, the basic CRT TV shows video at 35fps, though the source is broadcast at 60fps(this is assuming you are watching a movie or TV show on a network and not from a video disc) The end result is 30-35fps viewed by the user. |
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sorry just repeating what dad said

Does this matter?