Welcome to the TechSpot OpenBoards. Please read the FAQ if you have any questions. Login to participate.
Memory Usage
|
|||||||
![]() |
| Thread Tools |
|
#1
|
|||
|
|||
|
Memory Usage
Hi..
I use custom built "player" software (which uses direct X) to display bitmap images as a movie sequence. Since the size of these bmp files r enormously huge(~3 gig) and the video memory obviously can't support this, I thought of adding more memory to the system (Now it has 4gig memory in it) so that it can load it into system memory itself. However, after loading abt 2gig, the player is crashing!! ANY clues? Thanks, Santosh |
|
#2
|
||||
|
||||
|
Question 1: Why are you using bitmaps?
Question 2: What is this coded in, and what did you use to compile it? It sounds to me like you aren't using 32bit addressing. |
|
|
|
#3
|
||||
|
||||
|
I'm not 100% sure but I have had similar issues when rendering large scenes in windows. Doesn't the OS reserve about half the system memory for itself, even if not currently in use? I thought I read that somewhere once, but like I said earlier I'm not sure.
|
|
#4
|
|||
|
|||
|
Hi
I generated and compiled the bitmaps in Pascal.. I use it as the visual stimuli for some experiments.. and I'm almost certain, the "player" uses 32 bit addressing..
Guess this is best I could do being a biologist!! san Is there any way to restrict OS from gobbling memory!?? san |
![]() |
| Thread Tools | |
|
| Similar Topics | ||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Which would be the Best PERFORMANCE Balance between RAM Memory and Page File usage? | franklogus | Other Hardware | 8 | 04-21-2006 07:25 AM |
| Question about Memory Usage | Draiden | Windows OS | 9 | 09-20-2005 02:41 AM |
| Reducing Program Memory Usage | Ninjamyst | Windows OS | 3 | 08-08-2005 12:43 AM |
| Utility to measure historical of memory usage... | franklogus | Misc. Software & Utilities | 2 | 10-14-2004 08:08 PM |
| Memory usage in XP | Yonoz | Windows OS | 2 | 01-25-2004 12:34 PM |
All times are GMT -4. The time now is 10:22 AM.



