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C&C: Renegade disables NVIDIA DXT1
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#1
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C&C: Renegade disables NVIDIA DXT1
Here's the full sysinfo.txt file;
Operating System: Windows NT Operating system version 5.1 Operating system build: 0.0.2600 OS-Info: Processor: AMD Athlon(tm) processor Clock speed: ~1201MHz Processor type: Original OEM Total physical memory: 255Mb Available physical memory: 161Mb Total page file size: 429Mb Total available page file size: 319Mb Total virtual memory: 2047Mb Available virtual memory: 2003Mb CPUID: Yes RDTSC: Yes CMOV: Yes MMX: Yes SSE: No SSE2: No 3DNow!: Yes Extended 3DNow!: Yes CPU Feature bits: 0x183f9ff Ext. CPU Feature bits: 0xc1c7f9ff L1 Data Cache: 64 byte cache lines, 2 way set associative, 64k L1 Instruction Cache: 64 byte cache lines, 2 way set associative, 64k L1 Instruction Trace Cache: None L2 Cache: 64 byte cache lines, 16 way set associative, 256k Video Card: NVIDIA GeForce4 MX 440 Driver: nv4_disp.dll Product=6, Version=13, SubVersion=10, Build=2752 Video Card Chip Vendor: NVidia Type of chip: GeForce4 MX 420 Vendor id: 0x10de Device id: 0x171 SubSys id: 0x0 Revision: 163 GUID = {0xd7b71e3e, 0x4231, 0x11cf}, {0x70, 0x69, 0x0a, 0x20, 0x01, 0xc2, 0xcb, 0x35} Hardware T&L support: Yes NPatch support: No ZBias support: Yes Gamma support: Yes Anisotropic filtering support: No Supports texture format: A8R8G8B8 Supports texture format: X8R8G8B8 Supports texture format: R5G6B5 Supports texture format: X1R5G5B5 Supports texture format: A1R5G5B5 Supports texture format: A4R4G4B4 Supports texture format: P8 Supports texture format: DXT1 Supports texture format: DXT2 Supports texture format: DXT3 Supports texture format: DXT4 Supports texture format: DXT5 Supports render-to-texture format: A8R8G8B8 Supports render-to-texture format: X8R8G8B8 Supports render-to-texture format: R5G6B5 Supports render-to-texture format: X1R5G5B5 Texture compression support: Yes Bumpmap support: No Bumpmap luminance support: No Vertex shader version: 1.1, pixel shader version: 0.0 Driver version status: Unknown Max textures per pass: 2 Disabling DXT1 support on NVidia hardware. Compact tab-delimited version: 0 WINXP 2600 AMD 1201 256 183f9ff c1c7f9ff NVidia GeForce4 MX 420 2752 0 0 0 0 1 2 2 0 2 1 1 1024 768 32 0 9.0 Dynamic LOD budget: 0 Static LOD budget: 0 Shadow Mode: None Dynamic Shadows: On Static Shadows: On Prelit Mode: Multitexture Texture Resolution: 2 Surface Effects (0-2): 0 Particle Detail(0-2): 2 Texture Filter Mode: Trilinear Screen UV Bias: Enabled NPatch level: Not supported Display mode: 1024 * 768, 32 bits Fullscreen Sound device: Sound effects: Enabled Sound effects volume: 1.00 Music: Disabled Music volume: 0.68 If you have C&C: Renegade installed you might want to consider posting up the relevant display info. from your sysinfo.txt, located in the directory where Renegade installed e.g. D:\Renegade. This would be particularly interesting if you have non-NVIDIA hardware installed, which should feature better quality DXT1 support. If you're wondering, so what? You can check out this page http://3dspotlight.com/reviews/hardw...laster-3.shtml to see what effect NVIDIAs DXT1 has in action. The workaround noted does NOT exist for Direct3D so it seems that Game Developers are being left little choice but to not use DXT1 with NVIDIA cards until NVIDIA decides to finally release a Graphics cards that does DXT1 properly. Disabling DXT1 like any other texture compression format would only make the Game run slower than with it uncompressed. |
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#2
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Here's my info...for what it's worth...I do wish the graphics were better though.
Operating System: Windows NT Operating system version 5.1 Operating system build: 0.0.2600 OS-Info: Processor: AMD Athlon(tm) processor Clock speed: ~1374MHz Processor type: Original OEM Total physical memory: 511Mb Available physical memory: 352Mb Total page file size: 1251Mb Total available page file size: 1106Mb Total virtual memory: 2047Mb Available virtual memory: 2015Mb CPUID: Yes RDTSC: Yes CMOV: Yes MMX: Yes SSE: No SSE2: No 3DNow!: Yes Extended 3DNow!: Yes CPU Feature bits: 0x183f9ff Ext. CPU Feature bits: 0xc1c7f9ff L1 Data Cache: 64 byte cache lines, 2 way set associative, 64k L1 Instruction Cache: 64 byte cache lines, 2 way set associative, 64k L1 Instruction Trace Cache: None L2 Cache: 64 byte cache lines, 16 way set associative, 256k Video Card: NVIDIA GeForce3 Ti 200 Driver: nv4_disp.dll Product=6, Version=13, SubVersion=10, Build=2312 Video Card Chip Vendor: NVidia Type of chip: GeForce2 Integrated Vendor id: 0x10de Device id: 0x201 SubSys id: 0x0 Revision: 163 GUID = {0xd7b71e3e, 0x4141, 0x11cf}, {0xb8, 0x6a, 0x0a, 0x20, 0x01, 0xc2, 0xcb, 0x35} Hardware T&L support: Yes NPatch support: No ZBias support: Yes Gamma support: Yes Anisotropic filtering support: No Supports texture format: A8R8G8B8 Supports texture format: X8R8G8B8 Supports texture format: R5G6B5 Supports texture format: X1R5G5B5 Supports texture format: A1R5G5B5 Supports texture format: A4R4G4B4 Supports texture format: P8 Supports texture format: U8V8 Supports texture format: L6V5U5 Supports texture format: X8L8V8U8 Supports texture format: DXT1 Supports texture format: DXT2 Supports texture format: DXT3 Supports texture format: DXT4 Supports texture format: DXT5 Supports render-to-texture format: A8R8G8B8 Supports render-to-texture format: X8R8G8B8 Supports render-to-texture format: R5G6B5 Supports render-to-texture format: X1R5G5B5 Texture compression support: Yes Bumpmap support: Yes Bumpmap luminance support: Yes Vertex shader version: 1.1, pixel shader version: 1.1 Driver version status: Unknown Max textures per pass: 4 Disabling DXT1 support on NVidia hardware. Compact tab-delimited version: 420 WINXP 2600 AMD 1374 512 183f9ff c1c7f9ff NVidia GeForce2 Integrated 2312 10000 10000 3 1 1 2 0 2 2 1 1 800 600 32 0 49.5 Dynamic LOD budget: 10000 Static LOD budget: 10000 Shadow Mode: Hardware Dynamic Shadows: On Static Shadows: On Prelit Mode: Multitexture Texture Resolution: 0 Surface Effects (0-2): 2 Particle Detail(0-2): 2 Texture Filter Mode: Trilinear Screen UV Bias: Enabled NPatch level: Not supported Display mode: 800 * 600, 32 bits Fullscreen Sound device: Sound effects: Enabled Sound effects volume: 0.52 Music: Disabled Music volume: 0.31 |
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#3
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I hope to be able to test this on a Kyro 2 later on, this supports DXT1 "only".
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#4
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Update, this issue also affects the GeForce 4 Ti.
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