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Enemy Territory : Quake Wars performance in-depth

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  #1  
Old 09-19-2007
Julio's Avatar
TechSpot Executive Editor
 
Location: Ecuador
Member since: Feb 2002, 5,355 posts
System specs
Enemy Territory : Quake Wars performance in-depth

While other recently released titles like Bioshock and Medal of Honor: Airborne are based on the visually stunning Unreal 3 engine, Enemy Territory: Quake Wars has been built around a modified version of the Doom 3 engine with MegaTexture technology, which may not look as impressive anymore in comparison.

However if you want to look at the bright side, Enemy Territory: Quake Wars is by far a more system friendly title, as you are about to find out.

Taking the newly released ETQW demo, we have ran a number of tests to determine what kind of hardware you need to enjoy this game with all the eye candy turned on. The game has been optimized rather well and we found it to be quite playable with a mid-range GeForce 8600 GT board using all the high quality settings. We also discovered that this game is not nearly as GPU-dependant as most other FPS titles. Rather, the processor has proven to play a most vital role when it comes to performance, which will help justify those overclocking ventures.

http://www.techspot.com/article/67-q...s-performance/

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  #2  
Old 09-19-2007
Rage_3K_Moiz's Avatar
Sith Lord
 
Location: Sharjah, UAE
Member since: Sep 2005, 7,096 posts
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Great, so finally a game that doesn't have your PC almost on the verge of breathing fire like a dragon.
I saw one mistake though. The HD2900XT doesn't beat the 8800GTS when run at High Quality without AA and AF but the review says so on that page. (page 2 I think.) Anyways, great review and keep 'em coming! It'd be nice to see how older cards like the 7600GT and the 6600GT can handle the game, since it's built on the Doom 3 engine, which both these very popular cards can run well.
  #3  
Old 09-19-2007
Julio's Avatar
TechSpot Executive Editor
 
Location: Ecuador
Member since: Feb 2002, 5,355 posts
System specs
Thank you for the correction, we somehow missed that.
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