8BitDo's accessibility-minded gamepad moves all buttons to the front and makes them easier...

Shawn Knight

Posts: 14,237   +158
Staff member
In a nutshell: 8BitDo has introduced a new Bluetooth gamepad designed for players with limited mobility. The 8BitDo Lite SE was created in collaboration with two members of the gaming community as an alternative to pricier accessibility-minded solutions. All buttons are positioned on the front face of the controller – this includes triggers, bumpers and stick-click buttons. The bottom is lined with a non-slip rubber material to keep the controller in place on a table.

The pad's joysticks are more sensitive than a standard controller and the buttons offer less resistance so they are easier to press.

The Lite SE works with Android, Raspberry Pi and Nintendo Switch, and features vibration, a motion sensor and a customizable turbo function. Its 480mAh Li-on rechargeable battery affords up to 18 hours of runtime with a 1-2 hour charging time. The gamepad measures 4.72 inches x 2.59 inches x 1.03 inches and weighs just 2.92 ounces.

8BitDo's Lite SE isn't as flexible as Microsoft's Xbox Adaptive Controller or Logitech's expansion kit, but it's also nowhere near as expensive. Those retail for $99.99 apiece, whereas 8BitDo's gamepad will set buyers back just $34.99. It's not a one-size-fits-all solution either, but it is another option that will work for some and that's why it matters.

The 8BitDo Lite SE is available to pre-order from today and is scheduled to ship on July 15.

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Posts: 4,245   +6,065
Just got a PS4 Razer Raion for about $23. Six very easy top buttons but the d-pad is a little more flush to the housing than on most controllers and has serious switches..definitely not quite as easy to throw around as a generic Xbox type. Has all four triggers, too..hoping it works well for fighting games, build quality seems top-notch and Windows set it up instantly.
Accessibility minded controllers can actually make games easier for regular players because the buttons are now easier to use. Trigger buttons for example require more effort to use than face action buttons and in many cases, the amount of use required of the shoulders/triggers changes the way you hold the controller and the amount of pressure you place on certain areas of it.