Thanks for this correction. Don’t think I’d consider GamersGate to be gray market either really. Those examples were added by the editor. Perhaps there’s a gradient.
It's been done before and people were up in arms and blaming Ubisoft instead of the the folks selling the illegitimate keys.So why not revoke a digital key if it was bought with a stolen credit card and a chargeback is made?
Isn't that one of the DRM features of an online digital store like Steam?
Or better, inform the person who activated the stolen key that it is... a stolen key and tell them to get the money back from G2A or whatever gray market key seller
I assume any site on sites like https://isthereanydeal.com/ or https://www.cheapshark.com/ are legit. They don't list grey market resellers like G2A or CDKeys or Kinguin.I regularly use isthereanydeal.com or r/gamedeals. AFAIK the linked sites are legit.
The thing is that I can never be sure since it's utterly unclear which sites are legit and which aren't.
Looks like that's been removed as well. Whoever was editing could have at least done the slightest bit of research. In the past, GMG did source some of their keys from third parties, but that hasn't been the case for a while. In fact, GMG states on the product page where their keys are sourced from and even when they weren't sourced directly from devs/publishers, it would tell you it was from an Authorized Distributor.Thanks for this correction. Don’t think I’d consider GamersGate to be gray market either really. Those examples were added by the editor. Perhaps there’s a gradient.
I agree with you. I live in Colombia, games in steam, epic and gog are usually same as US sometimes are even higher. I have to wait a year or more to get a fair price in games getting discounts. Prices can be checked in steamdb, for example "Control", "Mass Effect" are more expensive here than US. I use a lot grey key since it is my only way to get a fair discount and look options to pay less in legit games rather than piracy. Some developers take the route to use fair regional prices other on the contrary go upMuch like piracy, publishers like to distract the issue with A LOT of talk about flat out stolen keys. But looking at the scope of these sites, you can tell right away that they just wouldn't be sustainable with any kind of large percentage of stolen keys: Can't really host the website by telling providers "We didn't hack and steal enough keys this month so we're not paying for service now but give us an extension and we'll steal some more!"
So the remaining are just, and this is going to not sit well with some people, simply BETTER PRICED KEYS.
Developers and publishers know they charge too much for their games, to the point that they realize that the regular price tag of 60 USD when translated into a region with a weaker economies, means something like 30 or 40% of the average wage a person buying game makes per month. No, not minimum wage, just the average of what middle class, well enough to buy games people on that region make per month.
Obviously if you had to pay as much for a single game as most "Financial experts" suggest you set aside for rent or mortgage, you're just not going to sell period. But even with the lower margins the economies of scales on those region dictate that a game *CAN* be profitable on even those regions by just setting up a more realistic price tag at 50% the price they would get (Or even more discount) than by just doing a straight monetary exchange for the US or EU regular price tag.
But publishers instead of making enough money, they want arbitrary geographical restrictions to be able to target those weaker economies with lower prices but force the rest of the people to pay way, way more than what WE KNOW it's good enough for them to make a healthy profit. Because why just have 20 USD from you even though we know that we'll sell enough copies at that price to get a quick ROI if we can sell at 60 or 70 USD to Americans because well, they can pay more.
'Grey' keys just get around *some* geo locks (But not all of them: most keys now show which countries can actually activate on your steam, epic, etc. Account) but even some people being clever enough to use this sites to actually still pay them money is not good enough. Sadly I've seen some companies walk away from regional prices altogether and decide "We can't have less profits we rather just not sell at all on those weaker economical regions" and went back to pricing everything as straight monetary exchange rates.
Much like piracy, publishers like to distract the issue with A LOT of talk about flat out stolen keys. But looking at the scope of these sites, you can tell right away that they just wouldn't be sustainable with any kind of large percentage of stolen keys: Can't really host the website by telling providers "We didn't hack and steal enough keys this month so we're not paying for service now but give us an extension and we'll steal some more!"
You realize that they don't steal the keys themselves, right? They just act as a platform for those who do to make money. Given how many actors there are(there's a huge amount of credit card credentials being stolen, and buying steam keys or the like is probably one of the easiest ways of converting them to cash without having a significant risk of being caught), I'd be surprised if there's a huge amount of monthly variance. I also think you're overestimating their hosting costs. Having a store where you sell short strings of characters doesn't really take up a huge amount of resources.