Asus ROG Swift PG32UQX Review: True HDR 4K Gaming Monitor

StrikerRocket

Posts: 84   +53
Paying this amount of money for a monitor that is bound to be obsolete in a short time because of inevitable progress is not an option.
This is just, IMHO, for Asus to make money off gamers with deep pockets who want to brag about their gear. Will likely resale for a fraction of its price in a few months because, as people buy more 4K screens, prices will go down for better specs...

Nothing to write home about here.
 

godrilla

Posts: 280   +141
Paying this amount of money for a monitor that is bound to be obsolete in a short time because of inevitable progress is not an option.
This is just, IMHO, for Asus to make money off gamers with deep pockets who want to brag about their gear. Will likely resale for a fraction of its price in a few months because, as people buy more 4K screens, prices will go down for better specs...

Nothing to write home about here.
Quite the contrary there is plenty to write about. Enthusiasts have decided they don't want to be shafted into sky is the limit pricing on inferior products!
 

godrilla

Posts: 280   +141
It is worth noting nobody cared about VRR until NVIDIA spent good time and effort to come up with the best design possible.

Note there are some cases that Gsync handles better then other VRR methods, due to being able to do significant per-frame post-processing thanks to having an embedded chip in the display. For example, the VRR gamma issues that LGs TVs can have as you move away from 120Hz is cleanly solved by Gsync. [Freesync has the same problem, but hasn't been as noticeable as most freesync implementations thus far have been 60Hz maximum].

It's also worth noting Freesync remains optional in Displayport 2.0, where HDMR VRR is part of the standard HDMI 2.1 spec.
I do recall the initial firmware on the CX had limitations with gama and lifted black levels on VRR. There is definitely some flaws that need to be ironed out. Some issues were patched with newer firmware and drivers but I agree that a gsync module would have been better but comparing LG oleds to others vendors with hdmi 2.1 tvs LG has the best active support and results currently. As far as display port 2.0 having the VRR support we have to wait for a gpu and monitor with dedicated ports to see how that plays out. Nvidia might just license gsync compatibility with dp 2.0 as well.
 

gamerk2

Posts: 600   +524
I do recall the initial firmware on the CX had limitations with gama and lifted black levels on VRR. There is definitely some flaws that need to be ironed out. Some issues were patched with newer firmware and drivers but I agree that a gsync module would have been better but comparing LG oleds to others vendors with hdmi 2.1 tvs LG has the best active support and results currently. As far as display port 2.0 having the VRR support we have to wait for a gpu and monitor with dedicated ports to see how that plays out. Nvidia might just license gsync compatibility with dp 2.0 as well.
The problem is the gamma curve is tied to the screen refresh rate; being a native 120Hz screen the curve is optimized for 120Hz.

However, with VRR the screen no longer necessarily updates at 120Hz; it could be far lower than that (down to 20), This causes the gamma curve to be wrong, leading to raised black levels.

Problem and basic explanation here:


Giving user-selectable gamma curves hides the problem to an extent, but you can't really solve it without doing per-frame processing to dynamically adjust the gamma.
 

Bamda

Posts: 270   +133
This monitor is made for the same person that purchased a scalper priced RTX 6900 XT.
 

godrilla

Posts: 280   +141
FYI I just got an email for the dell alienware monitor 38 inch gsync ultrawide 3840x1600p with vesahdr600 certification on sale for $1170

Alienware AW3821DW 38" 3840x1600 Curved 1ms 144Hz G-SYNC Ultimate Nano IPS Gaming Monitor

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