Epic Games adds Unreal Engine 5.1 graphical fidelity to Fortnite

Cal Jeffrey

Posts: 3,725   +1,176
Staff member
Why it matters: Epic Games just launched Fortnite Chapter 4, and with it comes Luman and Nanite support. Considered pillars of Unreal Engine 5, Lumen and Nanite add graphical fidelity to Fortnite that makes a remarkable difference.

As you might recall, Nanite vastly expands the number of polygons developers can use without taking a heavy frame rate toll. Epic says every brick, stone, wooden plank, and wall trim in the houses are individually modeled in real-time from millions of polygons. Natural environments are similarly rendered. Every stone, flower, and blade of grass is a stand-alone model. Trees now have poly counts of around 300,000.

Unreal Engine's Lumen technology handles just about everything involving the lighting of a scene — global illumination, ray tracing, bounce lighting, and more. Lumen's effects will alter an avatar's outfit with bounced lighting from the environment. Likewise, the player's character scatters light onto nearby objects and surfaces.

Epic didn't stop at only adding Lumen and Nanite support. The developers also utilized Unreal Engine 5.1's Virtual Shadow Maps to give shadowing more detail. As with Nanite and Lumen, shadow maps affect all individual models in the game. Leaves, bricks, and every leaf on a tree cast a shadow. It also allows for very detailed avatar shadows.

The team also switched from Temporal Anti-Aliasing to the more frame-rate-forgiving Temporal Super Resolution. This feature allows for "high-quality visuals at a high framerate."

If you have played Fortnite, you can see the discernable difference Unreal 5 brings to the game in the screenshots throughout this article. The accurately reflective water is particularly impressive. And the lighting is appropriately scattered so that even shadowed areas receive the proper amount of illumination.

Although the changes are available on all current-generation platforms, including PlayStation 5 and Xbox Series consoles, PC users — as always — have the most control over the graphical fidelity. There are the typical presets, but PC users can get granular with the graphics settings turning individual elements on and off at will. There is also a slider to adjust fidelity on a broad level quickly.

Epic says for the best results, players should have a GeForce RTX 2080 or a Radeon RX 5700 or newer. They also need the latest graphics drivers and DirectX 12. It further recommends the most recent versions of Windows 10 or 11.

The only thing console owner need to worry about is that they shut down 120 FPS Mode if they are using it. Otherwise, the game will not implement the new fidelity features. To change that setting, go to Video->Graphics->120 FPS Mode, and be sure it reads "off."

It's worth mentioning that these changes are only available on the Battle Royale Island. Save the World and Creative Mode are not supported. That is particularly bad news for creators since the whole point of Creative is to show off what you can build. However, both mode do benefit from Temporal Super Resolution.

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m4a4

Posts: 3,186   +4,271
TechSpot Elite
I hope they spread the love to the other modes. StW would be the one I'd boot up to check it out for.

And glad to see they supported one of their games with their latest features. Just keep in mind that a first-party studio does also have first-party support for the engine (but I hope outside dev teams don't have many engine issues).
 

Avro Arrow

Posts: 3,396   +4,412
I don't know how good of an idea this was because when your user base tends to be kids with weaker old cards like the GTX 1060, RX 580 or GTX 1650, increasing visual fidelity could cause frame rates to tank badly. That would be a terrible thing in a game like Fortnite.
 

Hodor

Posts: 436   +320
I don't know how good of an idea this was because when your user base tends to be kids with weaker old cards like the GTX 1060, RX 580 or GTX 1650, increasing visual fidelity could cause frame rates to tank badly. That would be a terrible thing in a game like Fortnite.

Epic probably cooperating with Nvidia and AMD, making pressure on kid's parents to buy them new gaming cards for Xmas.
 

Avro Arrow

Posts: 3,396   +4,412
Epic probably cooperating with Nvidia and AMD, making pressure on kid's parents to buy them new gaming cards for Xmas.
Well the thing is, the GTX 1060 was replaced by the (much weaker) GTX 1650 as the most popular card on the Steam survey. It would seem that the game and the hardware are going in opposite directions! :laughing:
 

Hodor

Posts: 436   +320
Well the thing is, the GTX 1060 was replaced by the (much weaker) GTX 1650 as the most popular card on the Steam survey. It would seem that the game and the hardware are going in opposite directions! :laughing:

Seems that crisis is bigger than we think.
 

Avro Arrow

Posts: 3,396   +4,412
Seems that crisis is bigger than we think.
Well, it doesn't affect me any because I'd never buy a GTX 1650.
PowerColor ITX Radeon RX 6500 XT 4GB - $189 at Canada Computers
Zotac GAMING OC GeForce GTX 1650 G6 4GB - $231 at Vuugo
According to TechPowerUp's GPU database, the GTX 1650 is on par with the RX 6400 and the RX 6500 XT, a card that was rightfully panned, is 39% faster than the GTX 1650. This means it will be faster no matter what PCI-Express version you use and yet, its price is $42CAD lower than that of the GTX 1650.

This GTX 1650, which is a terrible performer and an even worse value than the RX 6500 XT, is the most popular video card on Steam. Welcome to:
250px-Twilight_zone_2019_logo.jpg
 

Hodor

Posts: 436   +320
This GTX 1650, which is a terrible performer and an even worse value than the RX 6500 XT, is the most popular video card on Steam. Welcome to:
250px-Twilight_zone_2019_logo.jpg

Don't know if you ever watched a movie named "Idiocracy". If you did, you've probably discovered it has predicted all the current trends better than any sci-fi movie ever (except maybe "The Time Machine" in the long run). It's prediction rate is better than that of quantum mechanics.