Didou
Posts: 4,190 +11
After the Morrowind - First impressions thread, it's time to do the same for Oblivion.
I went to the store on Saturday hoping to get my hands on the collector's edition of the game only to find out that all of them had been sold on the first day. In a way, it's a good thing for me for I would've had the choice between the French or Dutch versions of that edition. I generally prefer to play my games in English as it keeps the originals voice acting intact (if indeed there's voice acting). I decided to get the Dutch version of the game as only the manual (& the map?) is in Dutch, the game itself being in English. I quickly installed it after getting home, ran the diagnostic application which set everything on full, set the resolution to 1280x1024 & took off for the hills of Cyridill.
The game runs very well so far, be it indoors or outdoors. There's some nice bump mapping on the walls & such. The water effects are nice & even though the reflections weren't so complex in Morrowind, I somehow preferred it there. The water just seemed colder & more nervous (nervous water?), the water in Oblivion seems way too calm, it barely shakes when I walk in it. It's like syrup rather then water (). The sky once again loooks impressive & I found myself looking at it for 20 minutes (you can see the moon move, albeit slowly). The grass looks very nice & although I haven't tried hiding in it, I hope that's possible D).
The interface is very handy, nicely done & very snappy even though it has a lot of information shown at once. Even the inventory works fast, letting you browse through your equipment & it even works with the mouse-wheel (teh win!).
Just like the interface/hud, the combat system seems much improved. First of all you can manualy block with the right-mouse button & the fights feel more reactive. The hotkeys are also very useful to switch between distance & melee weapons. There are a few quirks here & there, such as when you hit a skull with your sword, it sounds as if you're striking iron or something.
The compass might come in handy but since I've only went to the island across the lake from the dungeon exit, I haven't had the time to use it much.
I continued my character from Morrowind which was a Redguard scout born under the star of the Shadow. I'd like to post a screenshot but it seems the print screen button doesn't do much. I tried pasting in mspaint, but the clipboard was empty. The game didn't write any file either so I'm still looking on a solution for that.
I was glad to hear Jeremy Soule also worked on the soundtrack. They went with a more "Lord of the Rings" type of soundtrack this time, I just hope the Soule effect can still shine though.
I'll add more impressions as I play a bit more. :grinthumb
I went to the store on Saturday hoping to get my hands on the collector's edition of the game only to find out that all of them had been sold on the first day. In a way, it's a good thing for me for I would've had the choice between the French or Dutch versions of that edition. I generally prefer to play my games in English as it keeps the originals voice acting intact (if indeed there's voice acting). I decided to get the Dutch version of the game as only the manual (& the map?) is in Dutch, the game itself being in English. I quickly installed it after getting home, ran the diagnostic application which set everything on full, set the resolution to 1280x1024 & took off for the hills of Cyridill.
The game runs very well so far, be it indoors or outdoors. There's some nice bump mapping on the walls & such. The water effects are nice & even though the reflections weren't so complex in Morrowind, I somehow preferred it there. The water just seemed colder & more nervous (nervous water?), the water in Oblivion seems way too calm, it barely shakes when I walk in it. It's like syrup rather then water (). The sky once again loooks impressive & I found myself looking at it for 20 minutes (you can see the moon move, albeit slowly). The grass looks very nice & although I haven't tried hiding in it, I hope that's possible D).
The interface is very handy, nicely done & very snappy even though it has a lot of information shown at once. Even the inventory works fast, letting you browse through your equipment & it even works with the mouse-wheel (teh win!).
Just like the interface/hud, the combat system seems much improved. First of all you can manualy block with the right-mouse button & the fights feel more reactive. The hotkeys are also very useful to switch between distance & melee weapons. There are a few quirks here & there, such as when you hit a skull with your sword, it sounds as if you're striking iron or something.
The compass might come in handy but since I've only went to the island across the lake from the dungeon exit, I haven't had the time to use it much.
I continued my character from Morrowind which was a Redguard scout born under the star of the Shadow. I'd like to post a screenshot but it seems the print screen button doesn't do much. I tried pasting in mspaint, but the clipboard was empty. The game didn't write any file either so I'm still looking on a solution for that.
I was glad to hear Jeremy Soule also worked on the soundtrack. They went with a more "Lord of the Rings" type of soundtrack this time, I just hope the Soule effect can still shine though.
I'll add more impressions as I play a bit more. :grinthumb