This looks like the correct place to post my impressions of this game...
Well, I picked it up today since I couldn't find any good book. And so far it looks like a mistake.
It has been reported a lot of problems with installing and starting for people who's using Daemon-Tools and other image-loaders. This is because of the "lovely" SafeDisc copy-protection.
Then you add to the problem that not all drives are able to read the bloody disks, and you have a problem.
Luckily for me neither installation nor starting the game was a problem. Continuing playing once started though, is another matter.
I launched the game full of apprehension, but it loaded as it should, and I was treated to a very nice intro. Very good-looking graphics, interesting enough story and the promise of a lot of killing.
After moving very carefully at first trying to get to grips with the enviroment, I jumped a bit as doors rose up in every entranceway and Zombie Warriors started appearing. Hitting the fire-button gave me another suprise. Instead of the regular weak bullet/knife/axe I found myself wielding what resembled several knives rotating so as to make a sawblade. I moved it into the nearest zombie and saw him be torn to bits. Cool! This was a weapon to be reckoned with, unlike what you get in most other games. 30 seconds later I was all alone in the graveyard, and quite a few soules more healthy (the souls the dead enemies leaves behind acts like health-packs in other games. But they only stay around for a second or two)
Moving on I quickly cleared yet another arena, getting into the feel of the game. Really nice. At the next (or was it the previous) arena I found a shotgun, but the "painkiller" as the first weapon is called were the most in use. (Much better for "crowd-control" which is quite important early on)
But then the problems started. I went into the save dialog to see if I could save when not moving from one place to another, and everything hung. But since I'd had some problem with another program before I tried the game, I didn't think to much of it.
So after pushing in the restart button on my computer and 2 min of boot-time (with checkdisk) I was ready to continue. Luckily there was an auto-save 2 from a couple of seconds before the crash, so I could keep on playing.
I cleared yet another arena, met a few new enemies (banshees) and got my first taste to playing as a demon (pick up a red soul and you'll turn into a demon for a little while) before, yep, you've guessed it, another hard-lock hit.
Whilst waiting for the boot once again, I started feeling the same apprehension I'd had when launching the game the first time. Was I experiencing the same problems others had reported? Oh, well. There was a patch out which was supposed to fix a lot of problems with the game. So downloaded and installed that (backing up my savegames first though!), and tried again.
Ah, that must've been it. Everything was flowing, the graphics was nice. And here came a bigger bad-guy than anything I'd met before. A frantic minute later I was short on shotgun ammo, but there wasn't an (un)dead enemy in sight. And the level was cleared. Stocking up on all the ammo I could find (there was a nice cache in a secret place), I stepped on through.
The new level loaded, and I moved forward much quick than before. From what i'd read in the manual, the Evil Munks I was facing where supposed to be quite deadly, but my shotgun took them out before I could find out for myself. When I entered a little hall, and the doors closed, I figured I was in for a bit of fragging, and what do you know, 2 munks spawned before me, and 2 behind me. And as soon as their souls were claimed by me, they spawned again. But whilst running around there, the hard-lock struck again.
Pretty pissed of, hey, it was a fun fight, I had to reboot yet once again. And this was the third time today, compared to max once pr week usually.
But so frag-hungry as I was I loaded the game up once more to kick some more munks' behind and clear that level too. But since I hadn't dared try saving (what with what had happened the last time I tried), I had to start the level afresh. That in itself wasn't a problem, but no sooner had I reached the hall again before my computer froze yet again.
It was no longer any use trying to deny it, I too was having the same problems described on their (DreamCatcher) tech-support forum.
Now, mostly I'd think, ok, no matter. They'll put out a patch and fix the problems. But reading the forum a bit deeper, I found that some of these bugs have been known since before the game shipped (like the problem with the drives, the problem with Daemon-tools etc), and still haven't been fixed. Nor has the freezing problems been adressed properly. They've fixed 8,
eight, problems in that patch, which they've been working on since at least the game shipped! (Ok, they've also fixed 25 multiplayer related bugs, but still! This is supposed to be a
singleplayer game!)
I'm posting this up as a word of warning that no matter how fun the game is to play or how good it looks, the former is very hard to do in any proper length of time.
So unless you have a computer which reboots
very fast, and you don't mind rebooting every 6-7 minutes, this is a game best avoided until dreamcatcher can manage to create a
proper patch which clears it of all these problems.
As for why such a long post. I am quite frustrated because of this, and instead of creating a sour griping post, I figured I'd try to make a semi-review in a humorous tone which others might enjoy reading.
Oh, well. Back to either Savage or BF:1942, as those at least work as they should....
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Typos
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