Well I had nothing else to do so I did some tests on my comp with the following hard and software:
Abit KT7A mainboard, VIA 4in1437 driver, AGP 4.10 driver, IDE Miniport 3.14 driver and lastly Gorges VIA Latency patch v0.19
An Athlon XP 1700+ (1,466ghz) CPU (Btw it's the new one with green packaging
SB Live 5.1 Player soundcard with uhh, dunno which driver no it's at... The install file is 9,03mb and is named "SBLiveXPDrvUpdate.exe"
A Maxtor DiamondMax Plus 60 7200RPM 40GB harddrive
And of course the "built by ATI" RETAIL RADEON 8500 graphicscard with a 275/275 (default) clockspeed
The OS of choice was Windows 2000 Professional with service pack 2 and the "pre SP3 service pack" IE6 and a few other patches where also installed
The rest is as they say non-importante
The text marked in RED is using the Microsoft WHQL Certified driver 6014, the BLUE text is using the BETA 6025 ATI display driver. Both can be downloaded at
ATI's homepage.
screen res: 1152x864; hz: 100 (set with powerstrip so all games use this to…)
V-sync is disabled, under display properties for both D3D and OGL. SMOOTHVISION and antistropic filtering are disabled, under D3D only compressed textures is selected, z-buffer depth is set to 16;24.
And the last setting rasteration method for alphapasses is set to "use rasteration with diffusation of errors"
Under OGL Detail level is set to sharp(est), pageflopping, rasterazion, KTX buffer and pattern compression is enabled, everything else is disabled
OpenGL tests;
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Q3 v1.30 demo "four" 1024x768x32/everything set on full:
121,5fps,
138,2fps
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Deus Ex v1.112fm demo "intro" 1024x768x32/everything set to full:
85,5fps,
92,3fps
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Medal of Honor Allied Assault v1.00 demo "intro" 1024x768x16
Everything under "VIDEO" except colour depth (16bpp) set to full/high(est.)
Under "AUDIO" set to "surround" and sound quality/HIGH
Under "ADVANCED": everything
except dynamic lights, entity lightning and smoke is
selected
View model is set to "FULL", shadows are set to "No Shadows", curve detail is set to "medium" everything else set to
HIGH
AVG FPS measured with
"Fraps" measuring started when the driver "dunks" in the trucks roof, and stopped about 4 seconds after the German has fired the rocket against the other truck...
2002-02-17 10:54:04 - MOHAA
Frames: 5105 - Time: 66105ms – Avg: 77.225 - Min: 22 - Max: 88
2002-02-17 13:07:44 - MOHAA
Frames: 5292 - Time: 65374ms - Avg: 80.949 - Min: 31 - Max: 89
Direct3D tests;
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Max Payne v1.05 1024x768x32, HW T&L, everything set to full/enabled except filtering mode: Trilinear and screen buffers: Double
Demo "ending scene" was used and
"Sirelvis" benchmark mod, score:
34,6fps,
40,9fps
There was also a bug here; in the beginning the game stopped for almost 4 seconds like it had hanged with the sound repeating etc but then it just continued... This bug was only present in the WHQL certified 6014 driver...
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Need for speed 5 v3.5: 1024x768x16, under screen properties "alternate mittpoint for picturepoint" is selected to correct the text fonts in the game, an annoying 2 second delay is present everytime you change menu/start game with the WHQL driver... In the BETA driver this bug was not present...
All settings are set for their possible highest setting, wide screen is disabled...
I'm using my own demo here and record the averge with Fraps, I use the default view and start recording as soon as possible and stop when the car stands still after the goal line... (If you want to see the demo yourself you can download it
here, just place it in your "savegame" directory in the root of your NFS5 install dir...
2002-02-17 11:24:08 - Porsche
Frames: 12162 - Time: 180690ms – Avg: 67.308 - Min: 28 - Max: 87
2002-02-17 12:22:49 - Porsche
Frames: 13930 - Time: 181961ms - Avg: 76.554 - Min: 29 - Max: 88
Conclusion: As you can see the BETA driver is far better than the "new" WHQL driver, there is only really two bugs in it, one is that it doesn't display fog in NFS5 on the level "Swarzwald" (the WHQL driver does this)
And the other is that in the "advanced pixel shader" test in 3DMark2001 Second Edition it just exits to the desktop; again with the WHQL driver you can run this test...