Sega says its Super Game initiative could include NFTs and cloud streaming

midian182

Posts: 7,895   +82
Staff member
Facepalm: With all the bad press NFTs have been getting recently, are companies distancing themselves from non-fungible tokens? A few firms are taking this stance, but not Sega. The Japanese gaming giant recently talked about its "Super Game" project, confirming that it refers to more than one game, some of which could include NFTs and cloud streaming.

There has been a lot of speculation about Sega's five-year Super Game initiative since it was revealed during its financial results presentation last May. An interview on Sega Japan's recruitment website last month (translated by VGC) has shed more light on the project.

Sega executive VP Shuji Utsumi said, "We have defined 'SuperGame' as the development of AAA titles that cross over SEGA's comprehensive range of technologies, and we will aim to achieve this in our five-year plan."

Utsumi added that while the several titles that fall under the Super Game banner will vary, they will go beyond the "traditional framework of games." One example he gave was creating a title that takes advantage of the relationship between those who play games and those who prefer to watch them being streamed.

While that does sound quite interesting, Utsumi dampened the enthusiasm with his next line. "It is a natural extension for the future of gaming that it will expand to involve new areas such as cloud gaming and NFTs."

We've heard about the cloud gaming aspect of Sega's Super Game initiative before. The company announced a partnership with Microsoft last November that would see it make games on the Azure Cloud platform. Sega later confirmed that the deal didn't mean Super Game would be Microsoft exclusive.

The NFT part was hinted at in January when Sega registered a 'Sega NFT' trademark, but this is the first time they've been officially linked to Super Game. It does seem surprising that the company is lauding non-fungibles as the future of gaming, especially given that Ubisoft recently ended support for Ghost Recon Breakpoint, which was set to be the flagship game for its Quartz NFT platform. There was also the shuttering of NFT game F1 Delta Time, the $615 million heist on Axie Infinity, and yet another massive NFT scam.

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gamerk2

Posts: 697   +668
Its official: Sega just got lucky with Sonic the Hedgehog and have been riding the success ever since. They don't, and never, had a clue.
 

Dimitriid

Posts: 2,206   +4,245
Its official: Sega just got lucky with Sonic the Hedgehog and have been riding the success ever since. They don't, and never, had a clue.

This is going to be controversial but looking at the late 80s and early 90s, the bar was just way, way lower back then: It wasn't *just* hardware limitations as text based RPGs and other more complex games were already being made for the PC but the consoles were born out of the arcade games and thus had very low barrier of entry things just weren't complex enough and after the videogame crash earlier in the 80s there were *NO* expectations whatsoever so even simple formulas like platformers were able to get established very early on as staples of gaming, not because they were instant classics and revolutionary new form of entertainment but simply because both Sony and Nintendo were the first out the game for the second coming of home videogame consoles.

Nintendo fans don't @ me idgaf if you think I'm wrong.
 

winjer

Posts: 424   +1,934
Sega not being able to read the market.
This could well be their motto for the last couple decades.
 

QuantumPhysics

Posts: 6,308   +7,247
Its official: Sega just got lucky with Sonic the Hedgehog and have been riding the success ever since. They don't, and never, had a clue.


I grew up during the 80's (born in 81). Back when "video game wars" were cut throat competition and "losing" meant having your business shuttered rather than just suffering a bad quarter.

SEGA's problem was that they focused on bringing the arcade experience into the house while Nintendo focused on creating a streamlined home experience and - more importantly - focused on IP that could be marketed to young children without mature themes from the arcade.

SONIC is Sega's child friendly mascot.

But that's not to say Sega didn't have great games. They had great games, but their hardware was poorly thought out and not very forward looking as evidenced by the majority of the games being ports from the Arcade and the amount of add-on equipment they had to build trying to breath life into the Master System, the Genesis and the Game Gear.

 

QuantumPhysics

Posts: 6,308   +7,247
NFT's are a massive scam that follow the typical crypto scam playbook.

How they've convinced these "children" with trading accounts to waste money on monkey JPEG is beyond me.
 

arrowflash

Posts: 516   +590
Its official: Sega just got lucky with Sonic the Hedgehog and have been riding the success ever since. They don't, and never, had a clue.

Back in the 1980s and 1990s Sega made lots of great arcade games. Even if Sonic had never existed they'd have earned their place in history.
 

Theinsanegamer

Posts: 3,364   +5,591
Sega's desperate to jump on the hype train that already left the station, crashed, and is in the process of being sued over.

Reminds me of the comapnies jumping on the "make their game an ubisoft clone" trend recently.