Last part, I promise

:
------- Filesystem Initialization --------
Current search path:
f:/games/sof2~1/base/update103.pk3 (55 files)
f:/games/sof2~1/base/update102.pk3 (213 files)
f:/games/sof2~1/base/update101.pk3 (298 files)
f:/games/sof2~1/base/therest.pk3 (7125 files)
f:/games/sof2~1/base/textures1234.pk3 (10843 files)
f:/games/sof2~1/base/textures0.pk3 (2816 files)
f:/games/sof2~1/base/skins.pk3 (4117 files)
f:/games/sof2~1/base/musicandsound.pk3 (3055 files)
f:/games/sof2~1/base/mp.pk3 (338 files)
f:/games/sof2~1/base/maps.pk3 (466 files)
F:\games\SOF2~1/base
29326 files in pk3 files
------------------------------------------
Loading game.....
----------- GAME Initialization ----------
gamename: sof2
gamedate: Oct 21 2002
Glass Manager (game) -- Init
Found file: confused/equipment.ent
Found file: confused/furniture.ent
Found file: confused/keith.ent
Found file: confused/lights.ent
Found file: confused/misc.ent
Found file: confused/plants.ent
Found file: confused/vehicles.ent
-------- INIT NPC SPAWN SYSTEM -----------
Done
R_LoadMDXM: missing animation file *default for mesh models/characters/bolt_ons/cigarette.glm
Not logging to disk.
ICARUS Instance successfully created
----------- Loading MATERIALS ------------
... 32 material definitions loaded.
------------------------------------------
Precaching assets for script : scripts/pra1/intro_new_new
Precaching assets for script : scripts/common/failedfade
Precaching assets for script : scripts/common/faileddeath_rmg
Precaching assets for script : scripts/pra1/cine_cafe2
R_LoadMDXM: missing animation file *default for mesh models/characters/bolt_ons/glasses_reading.glm
R_LoadMDXM: missing animation file *default for mesh models/characters/bolt_ons/glasses_reading2.glm
Precaching assets for script : scripts/pra1/kitchen_guy
R_LoadMDXM: missing animation file *default for mesh models/characters/bolt_ons/guts.glm
Precaching assets for script : scripts/pra1/truckguy_boxlifter_new
Precaching assets for script : scripts/pra1/cafe_patrons_female
Precaching assets for script : scripts/pra1/cafe_patrons
Precaching assets for script : scripts/pra1/cine_cafe
R_LoadMDXM: missing animation file *default for mesh models/characters/bolt_ons/briefcase_silver_hand.glm
Precaching assets for script : scripts/pra1/cine_park2
Precaching assets for script : scripts/pra1/cine_park
Precaching assets for script : scripts/pra1/smoker
R_LoadMDXM: missing animation file *default for mesh models/characters/bolt_ons/hat_taxi.glm
Precaching assets for script : scripts/pra1/intro_psycho_cabbie
Precaching assets for script : scripts/pra1/park_contact_sit
R_LoadMDXM: missing animation file *default for mesh models/characters/bolt_ons/hat_warf_brn.glm
R_LoadMDXM: missing animation file *default for mesh models/characters/bolt_ons/pen.glm
Precaching assets for script : scripts/pra1/cafe_here
Precaching assets for script : scripts/pra1/tunnel_walker
Precaching assets for script : scripts/pra1/truckguy_clipboard
Precaching assets for script : scripts/pra1/cine_cafe3
1 teams with 2 entities
... 25 Strip token/sound associations found
------ GAME Initialization Complete ------
----- Server Initialization Complete -----
RE_Shutdown( 0 )
--------- Initializing Renderer ----------
---------- Initializing Shaders ----------
------------------------------------------
---- Renderer Initialization Complete ----
---------- METIS Initialization ----------
------------------------------------------
Loading cgame.....
---------- CGAME Initialization ----------
------------- Registering Sounds ------------
AS_ParseFile: Parsed 215 ambient set(s)
---------------------------------------------
stitched 52 LoD cracks
...loaded 6558 faces, 601 meshes, 0 trisurfs, 26 flares
---------- Fx System Initialization ---------
----- Fx System Initialization Complete -----
R_LoadMDXM: missing animation file *default for mesh models/characters/gore/brain/brain.glm
R_LoadMDXM: missing animation file *default for mesh models/characters/gore/bone_long/bone_long.glm
R_LoadMDXM: missing animation file *default for mesh models/characters/gore/bone_small/bone_small_single_player.glm
------- Registering Character Skins ------
------------------------------------------
Creating mark polys...done
----------- Loading MATERIALS ------------
... 32 material definitions loaded.
------------------------------------------
----- CL_Shutdown -----
------------ Clearing MATERIALS ----------
CG_Terrain: Shutting down CGAME terrain.....
--------- Force Feedback Shutdown --------
------------------------------------------
------------- Input Shutdown -------------
------------------------------------------
Shutting down sound system
...freeing dsound.dll
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
-----------------------
----- Server Shutdown -----
==== ShutdownGame ====
... ICARUS_Shutdown
... GoreManager_Shutdown
------------ Clearing MATERIALS ----------
NPC GOAL SYSTEM [0 / 0]
NPC POST OFFICE [0 / 0] (0 SENT/ 0 PICKED UP/ 0 DISCARDED/ 0 UNCLAIMED)
---------------------------
Freeing shader text .....
client_model has invalid model definition
------------- Input Shutdown -------------
------------------------------------------
My system:
AMD Duron 700
512 SDRAM
GForce 4ti 4200
Any help would be appreciated