Sony claims it has over 20 "major" launch titles planned for the PlayStation VR2

Cal Jeffrey

Posts: 3,498   +1,046
Staff member
Highly anticipated: Sony had a lot to unpack for investors at an investor presentation on Thursday. Not only did it confirm three more game-to-TV adaptations, but it also revealed a couple of morsels regarding its upcoming PS VR2.

Update (05/27/22): Shortly after publication, Sony announced its next State of Play presentation is scheduled for June 2. Sony plans to show 30 minutes of PlayStation news and updates, including sneak peeks at several PS VR2 games. Although that's six days away, you can bookmark this article and watch PlayStation's State of Play below or look for it on Twitch or YouTube. The program begins June 2 at 6pm ET.

A few things Sony pointed out to investors about the PlayStation VR2 we already knew, like that the new motion controllers will have haptic feedback and adaptive triggers. It also reiterated that the PS VR2 would have only one cord that plugs straight into the PlayStation 5 instead of a hub.

What was news is that the new virtual reality headset would be launching with over 20 "major first-party games." One of those titles is a Horizon spinoff called "Horizon Call of the Mountain." A Horizon VR title seems like a good choice for a launch title and is bound to sell a few units. However, players want options, so a robust initial lineup of games is vital.

While it's still too early to know how much content will be available for the PS VR2 on release, having 20 or more first-party games is a good sign. When Sony launched its first virtual reality headset in 2016, there were a little over 40 games to play on it. Only one was from PlayStation Studios (The Playroom VR), and quite a few were more like tech demos or mini games than "major" titles.

Content drives hardware sales. If Sony is putting up 20 games alone and third-party developers stay on par with their launch releases from the previous generation, the PS VR2 could be looking at 60 or more games on day one. Big name VR ports like Horizon, Gran Turismo, and Uncharted, coupled with significant third-party contributions (crossed fingers: Half-Life Alyx), could accelerate early adoption way beyond what the first-generation headset saw.

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Dimitriid

Posts: 2,210   +4,248
One cord too many! I no longer care if this thing is compatible with PC now.

This is mid-2022 now, folks, not 2012 for new VR gear to be wired only. FAIL!

Actually I would simplify that statement even more: It's mid 2022 not 2015, VR already failed, it's not recovering.

I've told people as much since 2015 and onward: This is just a fad it will never actually catch on as the next paradigm of entertainment people were expecting it to be, it's too gimmicky and 7 years later I think far less people are willing to defend VR as a mass market staple and instead now have to silently agree it's just a tiny niche at the best of times and the best of times are firmly in the past for VR.
 

OortCloud

Posts: 751   +685
I know a lot of people - including myself - with VR headsets of one description or the other and the only common theme amongst all of us is that nobody uses them very often. When we discuss this it's always the same thing everybody says - too uncomfortable - make me queasy - too much hassle to get set up - just want to sit on the sofa and play some games - too hot etc etc. The idea of VR is amazing the reality at the moment just isn't that much fun.
 

m4a4

Posts: 2,894   +3,704
TechSpot Elite
Sounds more like "20 titles featuring major IPs where most of the experiences are essentially demos".

Which, is cool and all, but doesn't actually sell the thing for a long-term experience. Would need to support PC to give another option for long-term use...
 

DZillaXx

Posts: 529   +677
One cord too many! I no longer care if this thing is compatible with PC now.

This is mid-2022 now, folks, not 2012 for new VR gear to be wired only. FAIL!

Quest 2 did it. Honestly one of the best PC VR headsets. Completely wireless.

I see this as a fail for Sony.
 

RudyBob

Posts: 562   +523
Actually I would simplify that statement even more: It's mid 2022 not 2015, VR already failed, it's not recovering.

I've told people as much since 2015 and onward: This is just a fad it will never actually catch on as the next paradigm of entertainment people were expecting it to be, it's too gimmicky and 7 years later I think far less people are willing to defend VR as a mass market staple and instead now have to silently agree it's just a tiny niche at the best of times and the best of times are firmly in the past for VR.
Maybe. It will mature further then we will see. I know Quadrophonic is a failure