Tencent introduces time limit restrictions for younger players of China's most popular...

midian182

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China, home to the world’s largest internet user population, is worried about online game addiction among its younger citizens. As such, the country’s biggest social media and gaming company, Tencent, is limiting play time for younger users of its incredibly popular multiplayer mobile game Honor of Kings.

Also known as King of Glory, Tencent says the title has more than 200 million players across the world. It’s China’s biggest game, boasting 163 million monthly users from the country. And according to Reuters, 40.1 million of them are under the age of 19.

From today, users under 12 will be limited to one hour of playtime per day, while those between 12 and 18 will only be allowed two hours each day. Additionally, those under 12 won’t be able to log in after 9 pm, and Tencent will be imposing restrictions on the amount of money younger players can spend on the game's microtransactions.

“There are no rules to prevent indulgence in mobile games in China, but we decided to be the first to try to dispel parental worries by limiting play time and forcing children to log off,” Tencent said.

The company also plans to push its real-name registration requirement for all users, and will treat anyone who doesn’t provide accurate information as under 12 years old.

While the game is available across most of the world, Tencent didn’t say whether it plans to expand the new measures beyond China.

Last year, the Cyberspace Administration of China proposed banning anyone under 18 from playing online games after midnight. It also wants schools to work with controversial internet rehabilitation centers that reportedly use methods such as electric shocks and physical punishments to “cure” online game addiction.

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Wow, I thought they tried something like this in Korea and people ended up using their parents account info. I also foresee people creating multiple accounts and keep playing if they couldn't find away around the limit.
If the game is that good, now I want to try it.
 
Seems a bit too noble. When did big companies purposely try to cut off a source of revenue?
 
Seems a bit too noble. When did big companies purposely try to cut off a source of revenue?
because the Government will send them to "internet rehabilitation centers that reportedly use methods such as electric shocks and physical punishments to “cure” online game addiction." or send the CEO to a re-education camp
 
There cutting off 12 year olds. How much money do you think there going to lose?
...users under 12 will be limited to one hour of playtime per day, while those between 12 and 18 will only be allowed two hours each day.
Last I checked, it also impacted teenagers. Still a source of revenue.
 
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