The State of PC Gaming in 2016

Jos

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2016 was yet another year that showed PC gaming is, in many ways, on the forefront of gaming. So many of gaming’s most popular trends—the proliferation of Early Access on consoles (for better or worse), survival game elements in everything, multiplatform mods, esports, and VR—all started on PC. Even as it inspired other platforms, PC gaming itself evolved this year, both making big strides and taking ugly spills.

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I LOVE Steam. That being said, Steam is getting full of crap. I used to enjoy checking it daily to see what new games are on it, and I still do, but the fact is, it is full of a lot of crap, pushing the good games down or just making it harder to see stuff.
 
Problem with gaming is that gamers can be stupid and they allow companies to release unfinished games riddled with game breaking bugs and routinely hassle you for money with microtransactions and DLCs by buying and preordering anything that gets a little bit of hype.
 
"Nearly 40 percent of all games on Steam were released this year, approximately 746 of which are Warhammer-branded."

I knew they had a problem, but had no idea it was that bad. There are several things Valve can do to improve Steam, including:-

1. Get rid of flagging reviews as "funny". All that does is encourage more childish attention seeking / one-liner fake "reviews" by those trying too hard to be a peer approval seeking comedian. People bash Metacritic for being too "trollish", but half the "reviews" on Steam are honestly no better in the pursuit of strained "humor".

2. Add a neutral review option. A lot of games aren't bad and have great potential or even be fun, but at the same time cannot be recommended due to chronic technical issues / unfixed bugs years after launch. Again, whilst Metacritic can be overly negative / harsh, Steam ends up overly "fake positive" partly due to no neutral rating option.

3. Simply flagging games as "Early Access", etc, isn't good enough when they still swamp the main site. They (along with spammed DLC and "obvious shovelware") really need to be "hard separated" from original non-junk titles, maybe even on a different sister site. Once a dev has produced at least one "serious" title, give them more lenience on the main site (but even then avoid extremes like Warhammer / DLC spam).

4. Revamp and expand the whole technical stats box on the right ideally to the extent of PCGamingWiki. Spell out ALL DRM (inc Denuvo), 30/60 fps locks & 120/144Hz support, borderless windowed, adjustable FOV, keyboard rebinding, controller remapping, 2.35:1 ratio support, AA options, etc, should all be listed eliminating the need to dig through pages of comments sections.

5. Create a new "Changelog" page that contains only actual game update changelogs, not "news events" like sales, twitch streams, community events, podcasts, etc. GOG has it right where you click on a library title, then "More", there is often a specific "Changelog" page. Steam's "equivalent" is either overrun with junk to the point of uselessness or sits there empty. Again, this would cut down on the need to wade through 38 pages of "discussions" to find out if a single annoying bug has been fixed, and used to be the pre-Steam standard when games came on discs (example for Dragon Age Origins).

6. Fix the broken genre's. "Adventure" (not action-adventure) to most means "point & click", not everything from VR shooters to Japanese Anime dating sims to Match 3 puzzles. A real RPG is far more than just an open-world shooter with a skill tree tacked on. Games that are tagged "Action + FPS + RPG + Adventure" are so vague as to be utterly meaningless as far as giving an idea of gameplay. Similarly "casual simulation" is like describing someone's height as "giant dwarf".

Yikes this turned out a long post. Then again, Steam has a lot more other things to fix too (customer services, etc) plus the general feeling that if you need both curators and anti-fraud groups "policing" stuff like flagging repackaged Unity Engine stock assets or outright stolen IP as "games", then Valve's "hands off" approach is failing even harder than the opposing "over-curation" which at least guarantees quality over quantity. The last thing any of us want is a Steam that's goes "full on" into becoming the PC gaming equivalent of a mobile app store - (100,000x apps of which 95,000x are junk that exist solely for the sake of having a presence on the app store...)
 
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What an excellent critique on the Steam storefront. In a couple of short years it's gone from indispensable to unusable mess. I suppose greed eventually got the better of Valve. They urgently need a way to separate out the shovelware, DLC and the appalling early access stuff, and that 30% margin is frankly laughable - it's just too expensive to buy stuff there these days. On the flipside, Steam's back end support remains solid. The windows client could use an update, but by and large the service is fast and reliable.

On hardware,
Nvidia's near monopoly this year at the high end is a real worry. They've been seriously dropping the ball on driver quality, including a couple of high profile fumbles this year alone. Their support of legacy products is also slipping and as for Geforce Experience... awful, just awful. As their competitor finally got it's act together on software, Nvidia is burning through their customers' goodwill.
Intel remain practically inert on the gaming side of things, while AMD have a potentially very exciting year ahead with exciting new GPU and CPU architectures lauching in Q1. Fingers crossed for some price wars.
Finally, hopefully the LED fad that seems to have pervaded the peripheral market will go away in 2017.
 
I'm not a big gamer. I might play two to four games a year. I'm older now and I don't want to waste my time playing mediocre games. I can tell you that when I go on Steam anymore I browse and I don't see anything worth a damn and I leave without buying anything most of the time. Everything looks like bullshit games to me. I spent years buying marquee games as soon as they came out for 60 bucks and I learned my lesson on that. It's just not worth it. Not to mention when you buy marquee PC games as soon as they come out you have to meet system requirements and I'm not down with keeping up with the jones' graphics cards every 6 months. I currently want to play dishonored 2 but my main rig doesn't meet minimum specs anymore. I'm considering building a VR rig next year, but to be honest it'll probably just be for my kid. If they come out with a killer VR porn game I might build 2 though. ;)
 
I hate the new recommended games on Steam, now I have to actively search for the latest titles. Don't even get me started on early release games, half of which never reach completion.
 
Whatever! If I want a game and it's on Poopoo.net that is where I am going. I don't care what Steam does
 
If a game is on Steam, I get the game on Steam. I have a PS4, 3DS XL, Blizzard launcher, and an Origin and uPlay account, plus GOG and Bethesda, but those are for true exclusives.

If it is on PC, I get it on PC. It it is on Steam, I get it on Steam.
 
PC is better than any of the consoles going right now. I can play a console from my PC now so.... doesn't matter which one or brand. The fact that there are not VM's for both XB1 and PSN for the PC is comical. Money left on that table.
 
PC is better than any of the consoles going right now. I can play a console from my PC now so.... doesn't matter which one or brand. The fact that there are not VM's for both XB1 and PSN for the PC is comical. Money left on that table.

At the very least official X360 and PSX3 emulators should be released. The games are all written on Windows PCs anyway using PCI developer cards that emulate the special hardware of a console.
 
PC is better than any of the consoles going right now. I can play a console from my PC now so.... doesn't matter which one or brand. The fact that there are not VM's for both XB1 and PSN for the PC is comical. Money left on that table.

At the very least official X360 and PSX3 emulators should be released. The games are all written on Windows PCs anyway using PCI developer cards that emulate the special hardware of a console.

what kind of "special hardware" are you talking about?
 
I have a PS4, 3DS XL, Blizzard launcher, and an Origin and uPlay account, plus GOG and Bethesda, but those are for true exclusives.

If it is on PC, I get it on PC. It it is on Steam, I get it on Steam.

This is why I use Steam. I hate all the different launchers from each of the studios. When installed, all want to start automatically and all want to download when they run. I live in a hole in the wall town and DSL is my connection. It takes 20min to sync my Steam account when I play Fallout 4 and stop playing. That isn't Steams fault, but imagine if I didn't close the other launchers! Hell it's bad enough with the Blizzard launcher downloading all their patches, Overwatch patch at the same time as Diablo, as WoW, as StarCraft, etc... Takes forever on my slow a** connection. Though it's not like Steam doesn't do it too. They all do. I like the simplicity of Battle.net though.

If there are any enterprising developers out there, I think you could have something if you could figure out a way to make a Launcher Manager or something to that effect. Since every major studio out there has one, and Steam is apparently getting worse, there could be a new way to manage the managers. I would settle for it just allowing me to launch the launcher and then terminate the processes when you close it. I know some have the close on exit, but I would like it to kill any processes it has hiding in the background. My system can handle anything thrown at it, but the less attention I have to take when I install and configure the better. Sometimes, I just get lazy and wonder WTF is killing my bandwidth.

As for searching titles, a launcher manager could maybe take "feeds" from the studio's sites? I don't know, just initial thoughts.
 
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