Unofficial FSR 2.0 mod arrives to several more games including Dying Light 2, RDR 2 and...

Daniel Sims

Posts: 519   +20
Staff
In context: Since AMD made its FidelityFX Super Resolution (FSR) 2.0 upscaling technology open source, modders have devised methods of manually adding it to games that feature Nvidia's competing DLSS. Though not perfect, the mods offer drastic performance and visual improvements for users who don't have Nvidia RTX graphics cards.

After modders added FSR 2.0 to Cyberpunk 2077 by replacing the game's DLSS implementation, they theorized the same was possible for any recent title that includes DLSS.

That theory is now bearing out, with AMD's upscaler working in Death Stranding, Red Dead Redemption 2, Marvel's Guardians of the Galaxy, Metro Exodus: Enhanced Edition, Dying Light 2, Horizon Zero Dawn, and Control.

Currently, the mod needs to be customized for each game, but the builders of the Cyberpunk version are developing a universal mod. Users install them by replacing some of the DLSS files with modified FSR files, then activating DLSS in the in-game menu.

Initially, modding Cyberpunk only offered one FSR quality setting, but multiple resolutions are available for Dying Light 2 and Death Stranding. In the latter game, tests show benefits most acute for 4K but considerably drop off at 1080p. The developer behind the Red Dead version warns that using it online could get you banned and that it doesn't work through Vulkan.

It would still be better if the developers of these games officially added FSR 2.0, as these mods have some bugs. However, the mods prove that official implementation might not be that difficult.

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Irata

Posts: 2,169   +3,750
Oh, it seems easy to add FSR 2 let‘s just..wait, what‘s this brown envelope doing here ? Never mind let‘s just spend the cash that’s in it instead and sc**w gamers.
 

bviktor

Posts: 907   +1,325
I don't know why the devs don't do it officially , oh wait , pressions from some green ppl I assume...
Features don't develop themselves, doing something like this post-release requires serious financial incentives.

... but sticking with conspiracy theories is always more convenient, I guess.
 

bviktor

Posts: 907   +1,325
Oh, it seems easy to add FSR 2 let‘s just..wait, what‘s this brown envelope doing here ? Never mind let‘s just spend the cash that’s in it instead and sc**w gamers.

Throwing something together is one thing, officially supporting it is another. Even this article notes:

"It would still be better if the developers of these games officially added FSR 2.0, as these mods have some bugs."

If the publisher decides to implement it, they'll have to provide proper support, otherwise it'll end up with review bombing.

If a modder doesn't fix the bugs, well, you're free to open a bug ticket on their GitHub, and that's about it. You get what you paid for.
 

Irata

Posts: 2,169   +3,750
Throwing something together is one thing, officially supporting it is another. Even this article notes:

"It would still be better if the developers of these games officially added FSR 2.0, as these mods have some bugs."

If the publisher decides to implement it, they'll have to provide proper support, otherwise it'll end up with review bombing.

If a modder doesn't fix the bugs, well, you're free to open a bug ticket on their GitHub, and that's about it. You get what you paid for.
My point was that publishers may have financial incentives to not support it. If it‘s a benefit to their paying customers isn‘t important in that case.
 

b3rdm4n

Posts: 84   +68
but sticking with conspiracy theories is always more convenient
The average volunteer AMD marketing department employee's AMD Superfans / Nvidia haters go to.

Never mind that we literally have Nvidia and DLSS to thank for FSR even existing in the first place, they're some nice shoulders to stand on. I suppose Nvidia had to innovate in the market before anyone could accuse them of holding it back with their best in class tech being proprietary.