BlindObject
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The EVGA GeForce 7800 GS 256MB Gddr3
# Mfr Part Number: 256-A8-N506-AX
# Chipset: GeForce 7800 GS
# Engine Clock: 375 MHz
# Video Memory: 256MB DDR3
# Memory Clock: 1200 MHz
# Memory Interface: 256-bit
# Memory Bandwidth: 38.4 GB/s
# Bus: AGP 8X
# RAMDAC: 400 MHz
# Pixel Pipelines: 16
# Max. Resolution: Max. Analog - 2048x1536 @85Hz; Max. Digital - 1600x1200
# Connectors: VGA, DVI-I, TV-out (S-Video), support dual head
# Support Microsoft DirectX 9.0 Shader Model 3.0 and OpenGL 2.0
# Requirements: Minimum of a 350 Watt power supply
OR
The SAPPHIRE Radeon X1950GT 256MB GDDR3
# Chipset: Radeon X1950 GT
# Engine Clock: 500 MHz
# Video Memory: 256MB DDR3
# Memory Clock: 1.2 GHz
# Memory Interface: 256-bit
# Bus: AGP 8X
# RAMDAC: 400 MHz
# Pixel Shader Processor: 36
# Max. Resolution: 2560 x 1600
# Connectors: Dual DVI (Support Dual VGA); TV-out
# Thermal: Fansink
# Microsoft DirectX 9.0, Shader Model 3.0 and OpenGL Support
# Built for Microsoft Windows Vista
# Mfr Part Number: 256-A8-N506-AX
# Chipset: GeForce 7800 GS
# Engine Clock: 375 MHz
# Video Memory: 256MB DDR3
# Memory Clock: 1200 MHz
# Memory Interface: 256-bit
# Memory Bandwidth: 38.4 GB/s
# Bus: AGP 8X
# RAMDAC: 400 MHz
# Pixel Pipelines: 16
# Max. Resolution: Max. Analog - 2048x1536 @85Hz; Max. Digital - 1600x1200
# Connectors: VGA, DVI-I, TV-out (S-Video), support dual head
# Support Microsoft DirectX 9.0 Shader Model 3.0 and OpenGL 2.0
# Requirements: Minimum of a 350 Watt power supply
OR
The SAPPHIRE Radeon X1950GT 256MB GDDR3
# Chipset: Radeon X1950 GT
# Engine Clock: 500 MHz
# Video Memory: 256MB DDR3
# Memory Clock: 1.2 GHz
# Memory Interface: 256-bit
# Bus: AGP 8X
# RAMDAC: 400 MHz
# Pixel Shader Processor: 36
# Max. Resolution: 2560 x 1600
# Connectors: Dual DVI (Support Dual VGA); TV-out
# Thermal: Fansink
# Microsoft DirectX 9.0, Shader Model 3.0 and OpenGL Support
# Built for Microsoft Windows Vista