The development cycle of Aliens: Colonial Marines has not been an easy one. Out now, it slipped its original due date by three or four years, and has been in development since at least 2006. That's five years to make a game based one of the most beloved...
By now you’ve read the reports. Aliens: Colonial Marines is not worth six months’ development time, let alone six years, and after all the hype we’ve ended up with a sub-par shooter that fails to live up to any expectations. I went into the game...
A tense and panic-stricken atmosphere; a well conceived plot that serves to both invoke and improve upon the Aliens story; strong gameplay that mimics the sorts of moments experienced in the films and perhaps improves upon them. Those are the three...
This latest of oh-so-many embarrassments bearing the much-abused Aliens name was six years in development, but you'd be forgiven for thinking Aliens: Colonial Marines was churned out in six months. Admittedly, the online pillorying this first-person...
About an hour into Aliens: Colonial Marines, it's hard to find a reason to keep playing. At least that's exactly how I felt during my solo campaign run. Xenomorphs -- the creepy, black-suited extraterrestrials from the Hollywood films -- often...
It's strange and depressing thing to consider a game like Aliens: Colonial Marines. Think of all the potential, the time, the effort, the budget used up over these last several years, only to produce something so deeply, fundamentally flawed in every facet of its execution.
Now all we need is a deck of cards….Man, I've waited a long time for this. And as is often the case with something you wait so long for, it's all too easy to expect too much. As a canon sequel to one of the greatest action films ever made, Aliens:...
Instead, Aliens: Colonial Marines is a shallow bit of science-fiction fluff with cheap production values and an indifferent attitude. It's forgettable enough to deem unnecessary, which is a grievous sin for a game in a universe brimming with so much potential.
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