Battle Chasers: Nightwars’ combat and activity-dense world scratch the JRPG itch, even if the storytelling and character development leave a fair bit to be desired. Its attractive dungeons and outdoor regions are fun to get lost in, and there are just enough hidden treasures to claim to make exploration rewarding in a more than visual capacity. I’d be very pleased to see more turn-based indie RPGs along the same lines as Nightwar in the future - and the ending heavily suggests this won’t be the last we see of this universe in RPG form.
I didn’t go into Battle Chasers: Nightwar expecting much of anything, given the development studio’s relative youth as a company and the spotty record of Kickstarted games. However, Nightwar’s focus on style and character, coupled with a mostly excellent combat system, kept me hooked for much longer than I had imagined. Whatever your familiarity with its source material, this game builds a beautiful world with a surprising amount of depth just beneath the surface.
The balancing problems create an uneven play experience, which is disappointing considering the good things this stylish RPG has to offer. Airship Syndicate's gorgeous art design and fluid animations are a wonder to watch, and Nightwar's overcharge ability system offers a layer of strategy that is often missing from turn-based RPGs. Overcoming Nightwar's most challenging battles is a thrill, but only if you're willing to put your nose to the grindstone.
Despite these issues, Battle Chasers is sustained through the strength of its story, a rollicking tale that takes our heroes literally to hell and back. It's bolstered by some sharp dialogue, gorgeous artwork, and an ensemble that plays extremely well off of each other. It's also a long game, but considering its relatively few major beats, it feels unnecessarily drawn out. It's too bad, because Battle Chasers is otherwise one of the rare comic-based games to have this many pieces in the right place.
Pros:
Cons: