Leaderboards, PvP options, and lootable challenge maps spice up the higher level content, and an unusual bartering system staves off inflation in its multiplayer aspects. Best of all, it's free almost to a fault, revealing a compelling alternative path for free-to-play projects to come.
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Leaderboards, PvP options, and lootable challenge maps spice up the higher level content, and an unusual bartering system staves off inflation in its multiplayer aspects. Best of all, it's free almost to a fault, revealing a compelling alternative path for free-to-play projects to come.
I'm so fully committed to Path of Exile that I've spent a bit of coin myself, and my witch is only one of many wayfarers I intend to guide through Wraeclast. Many mysteries still await me, even in the savage regions I've already charted.
I can't say what their future holds as I'm not much of an economist (nor am I really a magpie). But I can say I've had many, many hours of fun in a game that still has much more to show me and which all of us, right now, can play for nothing at all. We're being spoiled.
Players will find a variety of refreshing aspects to the game that set it apart from the rest of the genre. With a growing player base and a number of people working tirelessly to improve the game, Path will definitely be a game to look out for and a great game to play.
The game offers quite the replay value. Since there is so much to do build wise, and so many more options when you factor in Unique items (orange named) that have special abilities. This allows for an even greater amount of builds you can come up with.
I think those who play it will find that it breathes new life into the genre in what otherwise has been a fairly disappointing last few years of diablo-clones. If you’ve ever loved a diablo-clone (or diablo 2, for that matter), play Path of Exile. It’s a ton of fun, has almost infinite replay value, and is more or less designed for multiplayer.
Right now, though, Path of Exile might be the last great bastion for ARPG players. It has the widest array of features on the market today, and if you’re looking for a good dungeon crawler, there’s no real reason not to give it a shot. You have nothing to lose, other than maybe your mind.
The enemies, the skill tree, the bosses, even the community. It's all done so well, and really gives off the feeling that the developers put a considerable amount of effort into this. Of course, I tend to be pessimistic about these things. If you're reading this, play it now. Who knows how long it will stay this good?
Path of Exile does not have for sure the budget for marketing of big titles like the Diablo or Titan Quest franchises, but nevertheless it has been able to make a big expectation for everything it not only promises, but actually shows to all the closed beta players. We will for sure keep a few eyes on this, since Act III is coming soon, and after it an Open Beta will follow.
Path of Exile is an excellent addition to the ARPG roster. Easily competing with the likes of Diablo and Torchlight. This independent hack-and-slasher manages to surpass its idols, while carving out its own particular niche; and with an asking price of nothing, there is absolutely no reason why you shouldn't check it out: Path of Exile is the hidden gem of the year.
Warum wollen wir also trotzdem immer weitermachen? Na klar: Uns hat mal wieder die Gier gepackt. Andauernd finden wir neue Ausrüstung und steigen im Level auf und nie haben wir genug. Path of Exile spinnt ein fesselndes Motivationsgeflecht aus Beutejagd und Heldenentwicklung, vor allem weil es uns dabei ungeheure Freiheiten lässt.
Path of Exile may be the rarest of titles, one that provides ample innovation while still honoring the tradition from which it hails. On the surface, it's naught but a run-of-the-mill point-and-click action-RPG. A Diablo clone, to use the outdated...