Editors Liked

  • Expanded research tree
  • Great tactical gameplay
  • Increased map variety
  • Encourages risky moves
  • Impressive amount of content
  • New EXALT faction makes metagame at base more challenging
  • New MECs and gene mods add "cool" factor without sacrificing difficulty
  • Meld collection adds urgency to standard missions
  • Makes cheeky tactics obsolete
  • Makes XCOM feel unknown again

Editors Didn't Like

  • Easier endgame
  • Game balance disrupted by MECs
  • New Seeker enemies are little more than pinatas
  • Multiplayer leaves much to be desired
  • Lacks visual punch
  • Micromanagement can be stressful