#ThrowBackThursday 3D graphics turned a dull PC industry into a light and magic show after generations of innovative endeavour. Here's our extensive look at the history of the GPU, from the early days of 3D, to game-changing hardware and the industry's consolidation.
In our last installment of the history of the modern graphics processor, we had reached a point where the market consisted of just three competitors: AMD, Intel, and Nvidia. However, in the following years, graphics processors became one of the largest, most complex, and most expensive components that could be found in almost any computing device.
The vast majority of visual effects you see in games today depend on the clever use of lighting and shadows -- without them, games would be dull and lifeless. In this fourth part of our deep look at 3D game rendering, we'll focus on what happens to a 3D world alongside processing vertices and applying textures. It once again involves a lot of math and a sound grasp of the fundamentals of optics.
Developed collaboratively between Nvidia and Sega, the 1MB Diamond Edge 3D shipped in 1995 for $249.99
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. The majority of the visual effects seen in games today are down to the clever use of textures -- without them, games would dull and lifeless. So let's get dive in and see how this all works!
In this second part of our deeper look at 3D game rendering, we'll be focusing what happens to the 3D world after all of the vertex processing has finished. We'll need to dust off our math textbooks again, grapple with the geometry of frustums, and ponder the puzzle of perspectives. We'll also take a quick dive into the physics of ray tracing, lighting and materials -- excellent!