Like the original game, Far Cry 3 is set on a tropical island, this time found somewhere at the intersection of the Indian and Pacific Oceans. In typical TechSpot fashion, we'll be testing Far Cry 3's open world environment using 29 DirectX 11 graphics cards from AMD and Nvidia across all price ranges.
This new game is built using an advanced version of the Dunia engine called Dunia 2, which is said to feature new water rendering technology, a realistic weather system, advanced AI technology, a new animation system, realistic facial expressions, motion capture technology and global illumination -- many of which are made possible by the game's adoption of DirectX 11 and can only be experienced on the PC version.
Far Cry 3 is an open-world shooter through and through. The setup is simple: You're set loose on a massive island and tasked with gradually conquering it, one dead pirate/tiger/shark at a time. Here's a gun. Have fun.
There's a story you can play through, but it's in the balance between the "story parts" and the "non-story parts" that Far Cry 3 finds success. The story parts are a long series of mostly linear, welcomely varied adventures Jason undertakes in service of this rescue/revenge plot. The non-story parts are the emergent action that happens all over the island between missions. As with many of the best open-world games, the story parts are fun, but the non-story parts are what make Far Cry 3 special.