These days, it seems like Valve will let just about anything on Steam. Programs like Greenlight and Early Access make it easier than ever to get a game on the preposterously popular PC storefront. Some of these games are very bad. How does this happen? What is the process actually like?
Prison Architect is like 'SimPrison', if there ever was one, made by people who seem to be damn near fearless about making video games about uncomfortable topics. The game is from the indie studio Introversion, who have also made the saddest/best game about nuclear war.
Here's a brief interview with Introversion's own architects about their newest work. They served up some fascinating answers about the possibilities of a game about building and running a prison.
Currently in beta, Ravaged is the brainchild of Boris Ustaev and his crew at 2Dawn Games, who have spent the last few years toiling away on a fast-paced post-apocalyptic multiplayer shooter with a strong focus on skills, teamwork, vehicular combat and most importantly, fun. In other words, it's everything the folks at 2Dawn have wanted in a modern PC shooter, but have been unable to find.
We recently had a chance to chat with 2Dawn about its upcoming title, its experience with Kickstarter and what it's like developing a PC game as an independent studio.