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Plagued with disconnects and shot through with lag, the May 15 launch of Diablo III had players and press alike railing against the always-online nature of the latest entry in the genre-defining action role-playing series. While not entirely unexpected, those unfortunate events punctuated the problems with requiring constant external server access for a single-player game.
And I was right there with everyone else, cursing Blizzard for imposing its online agenda on players. How dare they take an experience I've always been able to enjoy offline and force me to bow to the whims of external technology? It's unconscionable! It's intolerable!
It's quite brilliant.
Diablo III is a mouse drive-action game that sees the player take on the role of one of five characters tasked with saving the world from being overrun by the forces of evil. Humanity cowers in the shadow of ever-growing darkness, their only hope for salvation a player more engaged with collecting magical equipment and earning experience points than any noble quest.
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