Gunpoint Review: A Smart, Fun Stealth-Puzzle PC Game

By Kirk Hamilton on June 13, 2013, 1:10 AM

Good things often come in small packages. Gunpoint is just such a good thing, in just such a small package. Like the diminutive buildings you'll spend the game circumnavigating and infiltrating, Gunpoint itself is an intricate array of interlocking circuits and gears, finely tuned and waiting for you to bend it to your will.

You play as Richard Conway, a trenchcoated spy-for-hire who, after a job gone wrong, finds himself caught up in a paranoid, 70s-style corporate espionage plot. You'll guide him on infiltration missions as he sneaks into apartment buildings, high-security compounds, office complexes and weapons-manufacturing labs, all in a fairly laid-back pursuit of the truth.

Gunpoint may be a stealth game, but Conway isn't some Sam Fisher-wannabe, crouching in the shadows and garroting unsuspecting guards. His methods are a bit flashier, and a hell of a lot of fun.

Read the complete review.

User Comments: 2

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VitalyT VitalyT said:

Points of innovation? I just fail to see any... And by all merits the main character is an office frog, that's what they should have called it.

After the Minecraft it doesn't surprise me. Probably should start on my idea for the tetris...

tehbanz tehbanz said:

Totally planned on buying this when I got home, but $22 for an indie game that takes 3 hours to beat? No dice, I'll wait for a steam sale.

Okay, I'm leaving that up there: but I just checked the steam store and the price is actually $10 and I will be getting this.

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